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path: root/indra/newview/app_settings
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2024-09-16Add the RLVa menuKitty Barnett
2024-09-02Add basic scaffolding to support reply commands and handle @versionXXX as an ↵Kitty Barnett
illustration
2024-09-01Add owner say chat hookKitty Barnett
2024-08-31Minimal code needed to add RLVa with an on/off toggleKitty Barnett
2024-08-28#2432 Restore default nametag behavior. (#2444)Dave Parks
After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render
2024-08-27#2432 Make nametags default to "show briefly"RunitaiLinden
2024-08-27viewer#2413 Remove obsolete alert about expiring voice morphsAndrey Kleshchev
2024-08-24Improve FXAA quality and performance when GL version is greater then 4Rye Cogtail
Adds gather4 support under GLSL 4.0+
2024-08-24Add Contrast Adaptive Sharpening post process effect(#2399)Rye Mutt
2024-08-22Merge remote-tracking branch 'origin/release/2024.06-atlasaurus' into ↵Brad Linden
release/2024.08-DeltaFPS
2024-08-22#2397 Sanity clamp haze contribution to avoid NaN like blowouts. (#2402)Dave Parks
2024-08-19viewer#2342 Return AvatarBakedTextureUploadTimeoutAndrey Kleshchev
Partial rollback of d00b6e4 QA uses AvatarBakedTextureUploadTimeout and requested restoration.
2024-08-13Merge pull request #2210 from secondlife/v-1883cosmic-linden
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools
2024-08-08Auto-scaling amortisation of dynamic BB calcs (#2226)Beq Janus
* Auto-scaling amortisation of dynamic BB calcs This fix limits the overhead of the dynamic BB calcs to AvatarExtentRefreshMaxPerBatch per AvatarExtentRefreshPeriodBatch frames default is 5 avatar per 4 frames. Thus a standard busy region 25 avatars would take 20 frames to refresh the BBs. * Add comments to give context to the amortised BB recalcs explain the frequency of updates given the number of avatars present as to how that limits the impact on frame rate in busy scenes
2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-08-04Add LLUIColorTable debug-settings-like floater for easing skin designRye Mutt
2024-07-29viewer#2113 Optional disable eyes/head follow cursor/lookatAndrey Kleshchev
Intended for photography, but there is curently no nice way to present it so it's in debug options until we get some critical mass of features that can be collected into a single whole.
2024-07-25viewer#2065 Region restart schedule floaterAndrey Kleshchev
2024-07-17Merge remote-tracking branch 'origin/release/webrtc-voice' into developBrad Linden
# Conflicts: # autobuild.xml
2024-07-10Merge pull request #1982 from secondlife/v-1885cosmic-linden
secondlife/viewer#1885: Terrain texture repeats: Remove feature flag dependency on simulator feature in favor of cap
2024-07-10secondlife/viewer#1885: Terrain texture repeats: Remove feature flag ↵Cosmic Linden
dependency on simulator feature in favor of cap
2024-07-03#1870 Tune up for better experience on integrated intel with low memory (#1872)Dave Parks
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again
2024-07-02EnableVoiceMorphing should default to trueRoxie Linden
2024-07-02viewer#1666 Allow switching 2k textures off in bulk uploadsAndrey Kleshchev
2024-07-02Experimental fix for blurry textures (#1875)Beq Janus
This change removes the distance based bias (which is a large contributor to premature blurring) but adds a check using the importance factor to give some balance. importance should be between 0 and 1 and is higher when the texture is facing the camera, lower when it is side on, The unimportance setting defines the cutoff vaklue below which we'll consider the textures worth "down scaling" by the bias factor. The setting is inplace to allow us to play with this, 0.25 is current default. Note this change moves the calcPixelArea() call to the top BEFORE we user getPixelArea(). Either that call is entirely redundant (i.e. if calc was called earlier in the frame) or we were using the stale pixelArea (one frame behind). If the former is true then it might be faster to just do an AABB frustum check.
2024-07-02viewer#1907 Shader initialization errorAndrey Kleshchev
2024-07-01Merge pull request #1882 from secondlife/v-1847cosmic-linden
secondlife/viewer#1847: Fix negative UV scale inverting normal texture lighting for PBR materials and PBR terrain
2024-07-01secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR ↵Cosmic Linden
materials and PBR terrain
2024-06-28Merge remote-tracking branch 'origin/release/webrtc-voice' into developBrad Linden
# Conflicts: # indra/newview/llvoicechannel.cpp
2024-06-271836 dont store texture in system memory unless absolutely necessary (#1843)Dave Parks
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps
2024-06-26Increase texture discard bias if system memory gets lowAnsariel
2024-06-21Disable voice morphing and throw up a warning if it's previously enabled.Roxie Linden
2024-06-21#1769 gltf optimization pass (#1816)Dave Parks
#1814 and #1517 Fix mirror update rate and occlusion culling
2024-06-17Merge remote-tracking branch 'origin/develop' into brad/webrtc-voice-developBrad Linden
2024-06-141736 audit texture image unit usage on os x (#1739)Dave Parks
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
2024-06-13Merge branch 'develop' of github.com:secondlife/viewer into roxie/webrtc-voiceRoxie Linden
2024-06-13secondlife/viewer#907: Remove unused settingCosmic Linden
2024-06-13secondlife/viewer#907: Review feedbackCosmic Linden
2024-06-13secondlife/viewer#1744: Fix missing LSL constant INVENTORY_SETTING in ↵Cosmic Linden
keywords_lsl_default.xml
2024-06-12Fix whitespace pre-commit hook failuresBrad Linden
2024-06-12Merge remote-tracking branch 'origin/project/gltf_development' into ↵Brad Linden
brad/maint-a-merge-to-gltf-dev # Conflicts: # indra/newview/gltf/primitive.cpp
2024-06-11Merge branch 'main' of github.com:secondlife/viewer into roxie/webrtc-voiceRoxie Linden
2024-06-11Merge remote-tracking branch 'origin/release/maint-a' into ↵Brad Linden
project/gltf_development
2024-06-11#1718 Add GLTF support for multiple texcoords (#1720)Dave Parks
* Fix for GLTF MeshPrimitiveModes test
2024-06-11#1687 Add support for KHR_texture_transform (#1717)Dave Parks
2024-06-11Trim remaining trailing whitespaces after #1695Andrey Lihatskiy
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-06-11Merge branch 'main' of https://github.com/secondlife/viewer into ↵Ansariel
DRTVWR-600-maint-A # Conflicts: # indra/llappearance/llavatarappearance.h # indra/llimage/llimage.cpp # indra/llmath/llvolume.cpp # indra/llmath/llvolume.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llrendertarget.cpp # indra/llrender/llshadermgr.cpp # indra/newview/lldynamictexture.cpp # indra/newview/llenvironment.cpp # indra/newview/llfetchedgltfmaterial.cpp # indra/newview/llfloaterimagepreview.cpp # indra/newview/llfloaterimagepreview.h # indra/newview/llfloaterregioninfo.cpp # indra/newview/llfloaterregioninfo.h # indra/newview/llmaniprotate.cpp # indra/newview/llmaniptranslate.cpp # indra/newview/llpanelvolume.cpp # indra/newview/llselectmgr.cpp # indra/newview/llselectmgr.h # indra/newview/llsurface.cpp # indra/newview/llsurface.h # indra/newview/llsurfacepatch.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/lltinygltfhelper.cpp # indra/newview/llviewertexture.cpp # indra/newview/llviewerwindow.cpp # indra/newview/llviewerwindow.h # indra/newview/llvlcomposition.cpp # indra/newview/llvlcomposition.h # indra/newview/llvocache.cpp # indra/newview/llvovolume.cpp # indra/newview/pipeline.cpp
2024-06-10Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵Brad Linden
project/gltf_development
2024-06-10Merge pull request #1667 from secondlife/v-1475cosmic-linden
secondlife/viewer#1475: Add PBR terrain repeats editing