diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-06-11 17:38:48 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-06-11 17:38:48 +0300 |
commit | 3d4bc98f6be51ebb8ac43af395e54bb6b608c9ae (patch) | |
tree | 9d2cb295c019e867b9dcdae451ce7acc7e3bb77e /indra/newview/app_settings | |
parent | 1ebf62e102cb3f328aa90809f7f5060b8f065db1 (diff) |
Trim remaining trailing whitespaces after #1695
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 24d2db2183..ea00d240df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -102,7 +102,7 @@ void main() // Initialize temp variables vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color * 0.7; //magic 0.7 to match legacy color - + // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); @@ -152,7 +152,7 @@ void main() sunlight *= max(0.0, (1. - cloud_shadow)); // Haze color below cloud - vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient) + vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient)); // Attenuate cloud color by atmosphere |