diff options
| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-06-11 17:38:48 +0300 | 
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-06-11 17:38:48 +0300 | 
| commit | 3d4bc98f6be51ebb8ac43af395e54bb6b608c9ae (patch) | |
| tree | 9d2cb295c019e867b9dcdae451ce7acc7e3bb77e | |
| parent | 1ebf62e102cb3f328aa90809f7f5060b8f065db1 (diff) | |
Trim remaining trailing whitespaces after #1695
| -rw-r--r-- | indra/cmake/TinyEXR.cmake | 2 | ||||
| -rw-r--r-- | indra/llappearance/llavatarappearance.cpp | 10 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/gltf/accessor.h | 4 | ||||
| -rw-r--r-- | indra/newview/gltf/animation.h | 4 | ||||
| -rw-r--r-- | indra/newview/gltf/asset.cpp | 12 | ||||
| -rw-r--r-- | indra/newview/gltf/buffer_util.h | 2 | ||||
| -rw-r--r-- | indra/newview/gltf/primitive.cpp | 18 | ||||
| -rw-r--r-- | indra/newview/gltf/primitive.h | 6 | ||||
| -rw-r--r-- | indra/newview/llfetchedgltfmaterial.h | 2 | ||||
| -rw-r--r-- | indra/newview/llheroprobemanager.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/llheroprobemanager.h | 22 | ||||
| -rw-r--r-- | indra/newview/llreflectionmap.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/llreflectionmap.h | 12 | 
14 files changed, 51 insertions, 51 deletions
diff --git a/indra/cmake/TinyEXR.cmake b/indra/cmake/TinyEXR.cmake index e6d142d19d..e741c07f6e 100644 --- a/indra/cmake/TinyEXR.cmake +++ b/indra/cmake/TinyEXR.cmake @@ -3,5 +3,5 @@ include(Prebuilt)  use_prebuilt_binary(tinyexr) -set(TINYEXR_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tinyexr)  +set(TINYEXR_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tinyexr) diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 47b08e0db3..95d55c835f 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -525,11 +525,11 @@ void LLAvatarAppearance::computeBodySize()      new_body_size.mV[VZ] = mPelvisToFoot +                         // the sqrt(2) correction below is an approximate                         // correction to get to the top of the head -                       F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +  -                       head.mV[VZ] * neck_scale.mV[VZ] +  -                       neck.mV[VZ] * chest_scale.mV[VZ] +  -                       chest.mV[VZ] * torso_scale.mV[VZ] +  -                       torso.mV[VZ] * pelvis_scale.mV[VZ];  +                       F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + +                       head.mV[VZ] * neck_scale.mV[VZ] + +                       neck.mV[VZ] * chest_scale.mV[VZ] + +                       chest.mV[VZ] * torso_scale.mV[VZ] + +                       torso.mV[VZ] * pelvis_scale.mV[VZ];      // TODO -- measure the real depth and width      new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 24d2db2183..ea00d240df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -102,7 +102,7 @@ void main()      // Initialize temp variables      vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color * 0.7; //magic 0.7 to match legacy color -     +      // Sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes      vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); @@ -152,7 +152,7 @@ void main()      sunlight *= max(0.0, (1. - cloud_shadow));      // Haze color below cloud -    vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)  +    vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)                           + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient));      // Attenuate cloud color by atmosphere diff --git a/indra/newview/gltf/accessor.h b/indra/newview/gltf/accessor.h index 9b8265d8da..6e8871ef61 100644 --- a/indra/newview/gltf/accessor.h +++ b/indra/newview/gltf/accessor.h @@ -61,9 +61,9 @@ namespace LL              std::string mName;              const BufferView& operator=(const tinygltf::BufferView& src); -             +          }; -         +          class Accessor          {          public: diff --git a/indra/newview/gltf/animation.h b/indra/newview/gltf/animation.h index 869eae963a..66ccd14c5c 100644 --- a/indra/newview/gltf/animation.h +++ b/indra/newview/gltf/animation.h @@ -159,7 +159,7 @@ namespace LL              // min/max time values for all samplers combined              F32 mMinTime = 0.f;              F32 mMaxTime = 0.f; -             +              // current time of the animation              F32 mTime = 0.f; @@ -168,7 +168,7 @@ namespace LL              std::vector<ScaleChannel> mScaleChannels;              const Animation& operator=(const tinygltf::Animation& src); -             +              void allocateGLResources(Asset& asset);              void update(Asset& asset, float dt); diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index fbc3648fd2..973a460b73 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -71,7 +71,7 @@ void Node::updateTransforms(Asset& asset, const LLMatrix4a& parentMatrix)      makeMatrixValid();      matMul(mMatrix, parentMatrix, mAssetMatrix);      mAssetMatrixInv = inverse(mAssetMatrix); -     +      S32 my_index = this - &asset.mNodes[0];      for (auto& childIndex : mChildren) @@ -133,7 +133,7 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,      {          if (node.mMesh != INVALID_INDEX)          { -             +              bool newHit = false;              // transform start and end to this node's local space @@ -162,7 +162,7 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,              if (newHit)              {                  // shorten line segment on hit -                node.mAssetMatrix.affineTransform(p, asset_end);  +                node.mAssetMatrix.affineTransform(p, asset_end);                  // transform results back to asset space                  if (intersection) @@ -229,7 +229,7 @@ void Node::makeMatrixValid()          sc.set_scale(mScale);          glh::matrix4f t; -        //t = sc * rot * trans;  +        //t = sc * rot * trans;          //t = trans * rot * sc; // best so far, still wrong on negative scale          //t = sc * trans * rot;          t = trans * sc * rot; @@ -538,7 +538,7 @@ const Asset& Asset::operator=(const tinygltf::Model& src)      {          mSkins[i] = src.skins[i];      } -  +      return *this;  } @@ -616,7 +616,7 @@ void Skin::uploadMatrixPalette(Asset& asset, Node& node)      for (U32 i = 0; i < mJoints.size(); ++i)      {          Node& joint = asset.mNodes[mJoints[i]]; -         +          //t_mp[i].set_value(joint.mRenderMatrix.getF32ptr());          //t_mp[i] = t_mp[i] * mInverseBindMatricesData[i]; diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h index 4e6f5901e7..a448f7a484 100644 --- a/indra/newview/gltf/buffer_util.h +++ b/indra/newview/gltf/buffer_util.h @@ -31,7 +31,7 @@  // whenever we add support for more types  #ifdef _MSC_VER -#define LL_FUNCSIG __FUNCSIG__  +#define LL_FUNCSIG __FUNCSIG__  #else  #define LL_FUNCSIG __PRETTY_FUNCTION__  #endif diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp index d536f6a4cd..f1f0cf48f6 100644 --- a/indra/newview/gltf/primitive.cpp +++ b/indra/newview/gltf/primitive.cpp @@ -9,7 +9,7 @@   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation; - * version 2.1 of the License only.  + * version 2.1 of the License only.   *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -86,7 +86,7 @@ void Primitive::allocateGLResources(Asset& asset)      }      U32 mask = ATTRIBUTE_MASK; -     +      if (!mWeights.empty())      {          mask |= LLVertexBuffer::MAP_WEIGHT4; @@ -124,7 +124,7 @@ void Primitive::allocateGLResources(Asset& asset)      {          mColors.resize(mPositions.size(), LLColor4U::white);      } -     +      // bake material basecolor into color array      if (mMaterial != INVALID_INDEX)      { @@ -142,7 +142,7 @@ void Primitive::allocateGLResources(Asset& asset)      {          mNormals.resize(mPositions.size(), LLVector4a(0, 0, 1, 0));      } -     +      mVertexBuffer->setNormalData(mNormals.data());      if (mTangents.empty()) @@ -169,9 +169,9 @@ void Primitive::allocateGLResources(Asset& asset)          mVertexBuffer->setWeight4Data(weight_data.data());      } -     +      createOctree(); -     +      mVertexBuffer->unbind();  } @@ -235,9 +235,9 @@ void Primitive::createOctree()              const LLVector4a& v0 = mPositions[i0];              const LLVector4a& v1 = mPositions[i1];              const LLVector4a& v2 = mPositions[i2]; -             +              initOctreeTriangle(tri, scaler, i0, i1, i2, v0, v1, v2); -             +              //insert              mOctree->insert(tri);          } @@ -297,7 +297,7 @@ void Primitive::createOctree()      {          // nothing to do, no volume... maybe add some collision geometry around these primitive types?      } -     +      else      {          LL_ERRS() << "Unsupported Primitive mode" << LL_ENDL; diff --git a/indra/newview/gltf/primitive.h b/indra/newview/gltf/primitive.h index 07e8e7deb2..09ab3d9ead 100644 --- a/indra/newview/gltf/primitive.h +++ b/indra/newview/gltf/primitive.h @@ -64,7 +64,7 @@ namespace LL              // raycast acceleration structure              LLPointer<LLVolumeOctree> mOctree;              std::vector<LLVolumeTriangle> mOctreeTriangles; -             +              S32 mMaterial = -1;              U32 mMode = TINYGLTF_MODE_TRIANGLES; // default to triangles              U32 mGLMode = LLRender::TRIANGLES; @@ -75,7 +75,7 @@ namespace LL              // must be called before buffer is unmapped and after buffer is populated with good data              void createOctree(); -            //get the LLVolumeTriangle that intersects with the given line segment at the point  +            //get the LLVolumeTriangle that intersects with the given line segment at the point              //closest to start.  Moves end to the point of intersection.  Returns nullptr if no intersection.              //Line segment must be in the same coordinate frame as this Primitive              const LLVolumeTriangle* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, @@ -84,7 +84,7 @@ namespace LL                  LLVector4a* normal = NULL,               // return the surface normal at the intersection point                  LLVector4a* tangent = NULL             // return the surface tangent at the intersection point              ); -             +              const Primitive& operator=(const tinygltf::Primitive& src);              void allocateGLResources(Asset& asset); diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h index 7550c75b45..634a4853b0 100644 --- a/indra/newview/llfetchedgltfmaterial.h +++ b/indra/newview/llfetchedgltfmaterial.h @@ -70,7 +70,7 @@ public:      static LLFetchedGLTFMaterial sDefault;  protected:      // Lifetime management -     +      void materialBegin();      void materialComplete(bool success); diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp index a7b3d8a48a..9d9332312b 100644 --- a/indra/newview/llheroprobemanager.cpp +++ b/indra/newview/llheroprobemanager.cpp @@ -198,7 +198,7 @@ void LLHeroProbeManager::update()                  mFaceUpdateList[i] = ceilf(cube_facing * gPipeline.RenderHeroProbeConservativeUpdateMultiplier);              } -             +              mProbes[0]->mOrigin = probe_pos;          }          else diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h index e45b0049b2..c8d505f4c3 100644 --- a/indra/newview/llheroprobemanager.h +++ b/indra/newview/llheroprobemanager.h @@ -51,18 +51,18 @@ class alignas(16) LLHeroProbeManager  {      LL_ALIGN_NEW  public: -    enum class DetailLevel  +    enum class DetailLevel      {          STATIC_ONLY = 0,          STATIC_AND_DYNAMIC,          REALTIME = 2      }; -    // allocate an environment map of the given resolution  +    // allocate an environment map of the given resolution      LLHeroProbeManager();      ~LLHeroProbeManager(); -    // release any GL state  +    // release any GL state      void cleanup();      // maintain reflection probes @@ -90,11 +90,11 @@ public:      LLVector3 mMirrorPosition;      LLVector3     mMirrorNormal;      HeroProbeData mHeroData; -     +  private:      friend class LLPipeline;      friend class LLReflectionMapManager; -     +      // update UBO used for rendering (call only once per render pipe flush)      void updateUniforms(); @@ -103,7 +103,7 @@ private:      // render target for cube snapshots      // used to generate mipmaps without doing a copy-to-texture      LLRenderTarget mRenderTarget; -     +      LLRenderTarget mHeroRenderTarget;      std::vector<LLRenderTarget> mMipChain; @@ -120,7 +120,7 @@ private:      // update the specified face of the specified probe      void updateProbeFace(LLReflectionMap* probe, U32 face, bool is_dynamic, F32 near_clip);      void generateRadiance(LLReflectionMap *probe); -     +      // list of active reflection maps      std::vector<LLPointer<LLReflectionMap>> mProbes; @@ -136,10 +136,10 @@ private:      // resolution of reflection probes      U32 mProbeResolution = 1024; -     +      // maximum LoD of reflection probes (mip levels - 1)      F32 mMaxProbeLOD = 6.f; -     +      F32 mHeroProbeStrength = 1.f;      bool mIsInTransition = false; @@ -148,9 +148,9 @@ private:      bool mRenderingMirror = false;      std::map<int, int> mFaceUpdateList; -     +      U32 mCurrentProbeUpdateFrame = 0; -     +      std::vector<LLPointer<LLVOVolume>>                       mHeroVOList;      LLPointer<LLVOVolume>                                 mNearestHero; diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index b780349433..79c07d8c09 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -65,7 +65,7 @@ void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 n      }      F32 clip = (near_clip > 0) ? near_clip : getNearClip(); -     +      gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, clip, getIsDynamic() || force_dynamic, useClipPlane, clipPlane);  } diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h index 9e888f20d0..117ea4cfa6 100644 --- a/indra/newview/llreflectionmap.h +++ b/indra/newview/llreflectionmap.h @@ -36,7 +36,7 @@ class alignas(16) LLReflectionMap : public LLRefCount  {      LL_ALIGN_NEW  public: -     +      enum class ProbeType      {          ALL = 0, @@ -44,8 +44,8 @@ public:          IRRADIANCE,          REFLECTION      }; -     -    // allocate an environment map of the given resolution  + +    // allocate an environment map of the given resolution      LLReflectionMap();      ~LLReflectionMap(); @@ -86,7 +86,7 @@ public:      // point at which environment map was last generated from (in agent space)      LLVector4a mOrigin; -     +      // distance from main viewer camera      F32 mDistance = -1.f; @@ -106,7 +106,7 @@ public:      // cube map used to sample this environment map      LLPointer<LLCubeMapArray> mCubeArray;      S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array -     +      // probe has had at least one full update and is ready to render      bool mComplete = false; @@ -136,7 +136,7 @@ public:      GLuint mOcclusionQuery = 0;      bool mOccluded = false;      U32 mOcclusionPendingFrames = 0; -     +      ProbeType mType;  };  | 
