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| author | Brad Linden <brad@lindenlab.com> | 2024-06-17 16:02:57 -0700 | 
|---|---|---|
| committer | Brad Linden <brad@lindenlab.com> | 2024-06-17 16:02:57 -0700 | 
| commit | d0dfffe659b24f5a6bfadc5cc612869e1f08bb93 (patch) | |
| tree | 8df3c672aba2f1aca8e9861bcf7626bd8116b107 /indra/newview/app_settings | |
| parent | 5e60392c273f0c9c5efa765a05414c618381780a (diff) | |
| parent | 375555012f92c1b836f2d122754f9facd050be62 (diff) | |
Merge remote-tracking branch 'origin/develop' into brad/webrtc-voice-develop
Diffstat (limited to 'indra/newview/app_settings')
18 files changed, 15 insertions, 36 deletions
| diff --git a/indra/newview/app_settings/keywords_lsl_default.xml b/indra/newview/app_settings/keywords_lsl_default.xml index 893b017367..f99b86bd39 100644 --- a/indra/newview/app_settings/keywords_lsl_default.xml +++ b/indra/newview/app_settings/keywords_lsl_default.xml @@ -1945,6 +1945,15 @@              <key>tooltip</key>              <string/>           </map> +         <key>INVENTORY_SETTING</key> +         <map> +            <key>type</key> +            <string>integer</string> +            <key>value</key> +            <integer>56</integer> +            <key>tooltip</key> +            <string/> +         </map>           <key>INVENTORY_SOUND</key>           <map>              <key>type</key> diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index 482012cdd6..51b5c66384 100644 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml @@ -71,7 +71,7 @@  						     <string>Inventory</string>  						     <string>SceneLoadTiming</string>  						     <string>Avatar</string> -						     <string>Voice</string>		 +						     <string>Voice</string>  						-->  						</array>  				</map> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 88df548505..50632a7b07 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9253,17 +9253,6 @@        <key>Value</key>        <integer>0</integer>      </map> -    <key>RenderTerrainPBRForce</key> -    <map> -      <key>Comment</key> -      <string>Force-load PBR terrain if enabled</string> -      <key>Persist</key> -      <integer>0</integer> -      <key>Type</key> -      <string>Boolean</string> -      <key>Value</key> -      <integer>0</integer> -    </map>      <key>RenderTerrainPBRDetail</key>      <map>        <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl index 49470f0e39..ce018623a8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl @@ -23,8 +23,7 @@   * $/LicenseInfo$   */ -uniform sampler2D       noiseMap; -uniform sampler2D   normalMap; +uniform sampler2D   noiseMap;  uniform sampler2D   depthMap;  uniform float ssao_radius; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 438e1d1b33..37dcbbd328 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -27,8 +27,6 @@  out vec4 frag_color; -uniform sampler2D diffuseMap; -  void main()  {      frag_color = vec4(1,1,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index d7d98477c0..23a3ca4911 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -27,7 +27,6 @@  out vec4 frag_color; -uniform sampler2D normalMap;  uniform sampler2D lightMap;  uniform float dist_factor; diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 3ea2248bec..ab0e4fd4d8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -50,7 +50,6 @@ SOFTWARE.  uniform sampler2D   normalMap;  uniform sampler2D   depthMap; -uniform sampler2D emissiveRect;  uniform sampler2D projectionMap; // rgba  uniform sampler2D brdfLut; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 9db8f461dd..f208ac746b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -27,8 +27,6 @@  out vec4 frag_color; -uniform sampler2D diffuseMap; -  in vec4 post_pos;  in float target_pos_x;  in vec4 vertex_color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index 16cc7cfbbc..6f7bd2bf3c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -24,7 +24,6 @@   */  uniform sampler2D   normalMap; -uniform sampler2D   depthMap;  #if defined(SUN_SHADOW)  uniform sampler2DShadow shadowMap0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl index a70180c1b5..767416d564 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl @@ -135,8 +135,7 @@ vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] kh      return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz);  } -// Similar to tangent_space_transform but no offset during coordinate system -// conversion, and no texture animation support. +// Similar to tangent_space_transform but no texture animation support.  vec3 terrain_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform)  {      // Immediately convert to left-handed coordinate system ((0,1) -> (0, -1)) diff --git a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl index edaa2488f0..094d147e86 100644 --- a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl @@ -25,7 +25,10 @@  in vec2 tc; +#if defined(COPY_DEPTH)  uniform sampler2D depthMap; +#endif +  uniform sampler2D diffuseMap;  out vec4 frag_color; diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index 87977eb28c..7b82aa1a0d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -25,8 +25,6 @@  out vec4 frag_color; -uniform sampler2D normalMap; -  // Inputs  uniform vec3 sun_dir;  uniform vec3 moon_dir; diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index ac3fec23f6..4ed778371f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -27,7 +27,6 @@  out vec4 frag_color; -uniform sampler2D depthMap;  uniform sampler2D diffuseRect;  uniform sampler2D specularRect;  uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index e419525bd5..6c13757149 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -29,10 +29,8 @@ out vec4 frag_color;  uniform sampler2D diffuseRect;  uniform sampler2D specularRect; -uniform sampler2D normalMap;  uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl  uniform sampler2D lightFunc; -uniform sampler2D depthMap;  uniform vec3 env_mat[3];  uniform float sun_wash; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 529d1cba6b..ca88fe7482 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -29,7 +29,6 @@ out vec4 frag_color;  uniform sampler2D diffuseRect;  uniform sampler2D specularRect; -uniform sampler2D normalMap;  uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl  const float M_PI = 3.14159265; @@ -38,7 +37,6 @@ const float M_PI = 3.14159265;  uniform sampler2D lightMap;  #endif -uniform sampler2D depthMap;  uniform sampler2D     lightFunc;  uniform float blur_size; diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 092b0c3c08..bc4d36d10d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -29,12 +29,9 @@ out vec4 frag_color;  uniform sampler2D diffuseRect;  uniform sampler2D specularRect; -uniform sampler2D depthMap; -uniform sampler2D normalMap;  uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl  uniform samplerCube environmentMap;  uniform sampler2D lightMap; -uniform sampler2D projectionMap; // rgba  uniform sampler2D lightFunc;  uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl index a5a37d80dd..2bf785e773 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -28,8 +28,6 @@ out vec4 frag_color;  // Inputs  in vec4 vary_fragcoord; -uniform sampler2D normalMap; -  vec4 getPositionWithDepth(vec2 pos_screen, float depth);  float getDepth(vec2 pos_screen); diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl index 728d70ebb2..1c02dc764d 100644 --- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl @@ -25,7 +25,6 @@  out vec4 frag_color; -uniform sampler2D diffuseMap;  uniform sampler2D bumpMap;  #ifdef TRANSPARENT_WATER | 
