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2023-03-24SL-19321 Optimization pass -- Remove another shadow split from probe render, ↵Dave Parks
incidental decruft.
2023-03-24SL-19321 Optimization pass -- reduce occlusion culling frame stalls, reduce ↵Dave Parks
shadow draw distance in probes.
2023-03-22SL-4126: Create NVIDIA application profile for Second Life specific settingsAnsariel
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ↵Dave Parks
probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
2023-03-21SL-19322 Disable automatic alpha masking because it is bugged.Dave Parks
2023-03-19SL-19425 add third option to Settings affect: World OnlyMnikolenko Productengine
2023-03-19SL-19424 Set default auto FPS to 15Mnikolenko Productengine
2023-03-13Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into ↵Jonathan "Geenz" Goodman
DRTVWR-559
2023-03-13Make sure the glow combine only happens in the gamma correct shader.Jonathan "Geenz" Goodman
2023-03-10Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-03-10This corrects tangents on blinn-phong surfaces to use proper mikkt ↵Rye Mutt
calculation (#118)
2023-03-10Fix alpha blended blinn-phong glossiness in punctual lights and glossy env ↵Rye Mutt
application (#117)
2023-03-07SL-19355 Irradiance rebalance (forgotten file)Dave Parks
2023-03-07SL-19355 Irradiance rebalance.Dave Parks
2023-03-02SL-19281 Post review cleanup.Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and ↵Dave Parks
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
2023-03-03SL-4126 Second Life messing up NVIDIA driversAndrey Kleshchev
Disable NvAPI by default
2023-03-01SL-18268 - merge fix for viewer update to read group chat historysimon
added missing app setting
2023-02-28SL-19209 WIP Switch MS Bing to MS Azure #2Andrey Kleshchev
2023-02-28Merge pull request #97 from secondlife/brad/DRTVWR-559Brad Linden
brad/drtvwr-559 mac shader and assert fixes
2023-02-28Merge pull request #96 from secondlife/SL-19729cosmic-linden
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
2023-02-27Mac shader and assertion fixes for DRTVWR-559Brad Linden
2023-02-27SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniformsCosmic Linden
2023-02-27SL-19226 Reimplement water fresnel offset/scale, exposure balance for ↵Dave Parks
midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
2023-02-27Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-27DRTVWR-559 Fix for local lights being applied to fullbright objects.Dave Parks
2023-02-27Merge pull request #92 from secondlife/SL-19262cosmic-linden
SL-19265: Fix precision issue with texture transforms, separate texture animations
2023-02-27DRTVWR-559 Fix for mac buildDave Parks
2023-02-25Hammering on more mac optimizations.Jonathan "Geenz" Goodman
SL-18563
2023-02-24SL-19269: For PBR materials, apply texture animation independently of the ↵Cosmic Linden
underlying texture transform
2023-02-24DRTVWR-559 Fix for ignoring specular channel alpha for attenuation ↵Dave Parks
environment intensity.
2023-02-24SL-19265: Fix precision issue with texture transforms by moving transform ↵Cosmic Linden
matrix calculation into the shader
2023-02-24DRTVWR-559 Add controls for tonemapper to advanced preferences.Dave Parks
2023-02-24Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-24SL-19212 Resurrect glare and apply to PBR materials as well (and fix color ↵Dave Parks
mismatch in legacy alpha vs opaque).
2023-02-24Merge pull request #89 from secondlife/SL-19228cosmic-linden
SL-19228: Fix GLTF texture transform rotation + add UV debug
2023-02-24SL-19228: Remove DEBUG_TEXCOORDCosmic Linden
2023-02-23SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). ↵Cosmic Linden
See textureUtilV.glsl for UV coordinate comments
2023-02-23DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map ↵Dave Parks
resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
2023-02-21DRTVWR-559 Fix SSR on transparent PBR surfaces.Dave Parks
2023-02-21SL-19239 Day after three day quality pass - add ACES tone mapping to address ↵Dave Parks
"haziness" (and also fix banding in emissive materials)
2023-02-17SL-19239 Redo integration of Sascha's radiance map filter.Dave Parks
2023-02-17Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-17SL-19128 Soften the transition between manual and automatic sphere probes.Dave Parks
2023-02-15Fixup mac compatibility for SL-18762 shadowUtil.glsl changesBrad Linden
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵Dave Parks
Also fix stuck sun/moon and incidental decruft.
2023-02-13SL-18664 Fix for "transparent water" off causing broken horizon line.Dave Parks
2023-02-10SL-18671 Adjust fog density to more closely match sRGB space results.Dave Parks
2023-02-09Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks