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authorDave Parks <davep@lindenlab.com>2023-03-07 14:06:01 -0600
committerDave Parks <davep@lindenlab.com>2023-03-07 14:06:01 -0600
commit29b3727b8cc833c664a79a242c9043e6070041e8 (patch)
treec1555a0e030740c5299c16a126d8a998ac0429ea /indra/newview/app_settings
parentdd17170abb08cb4ec8ebc8c7e5f38d3ad1519538 (diff)
SL-19355 Irradiance rebalance.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl
index 34ac0c62dc..55e1411be2 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl
@@ -169,7 +169,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou
// multiply by 2 to get same colors as when the "scaleSoftClip" implementation was doubling color values
// (allows for mixing of light sources other than sunlight e.g. reflection probes)
sunlit *= 2.0;
- amblit *= 2.0;
+
+ // squash ambient to approximate whatever weirdness legacy atmospherics were doing
+ amblit = ambient_color * 0.5;
amblit *= ambientLighting(norm, light_dir);
amblit = srgb_to_linear(amblit);