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author | Dave Parks <davep@lindenlab.com> | 2023-03-07 14:06:01 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-03-07 14:06:01 -0600 |
commit | 29b3727b8cc833c664a79a242c9043e6070041e8 (patch) | |
tree | c1555a0e030740c5299c16a126d8a998ac0429ea /indra/newview/app_settings | |
parent | dd17170abb08cb4ec8ebc8c7e5f38d3ad1519538 (diff) |
SL-19355 Irradiance rebalance.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index 34ac0c62dc..55e1411be2 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -169,7 +169,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou // multiply by 2 to get same colors as when the "scaleSoftClip" implementation was doubling color values // (allows for mixing of light sources other than sunlight e.g. reflection probes) sunlit *= 2.0; - amblit *= 2.0; + + // squash ambient to approximate whatever weirdness legacy atmospherics were doing + amblit = ambient_color * 0.5; amblit *= ambientLighting(norm, light_dir); amblit = srgb_to_linear(amblit); |