Age | Commit message (Collapse) | Author |
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Up bone cap to 64 for rigged meshes.
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"RequestFullRegionCache"
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HD with crappy default driver
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Conversations floater, per login session
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While giving myself a full project code review, found a bug in
the MeshUseGetMesh1 setting. Mostly defaulted to old configuration
but used the GetMesh2 caps which would have been a huge DoS
resource sink. Did some documentation maintenance as well while
I was in there. More for the to-do list, etc.
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Added 'MeshUseGetMesh1' and 'MeshUseHttpRetryAfter' debug settings
to control mesh transport behavior. First forces the use of the
legacy mesh fetch style with high concurrency and connection churn.
The second, on by default, honors Retry-After values if they are
reasonable. If off or unreasonable, internal delay times are used.
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reflection
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Reviewed by Kelly.
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camera turns
made sceneloadingmonitor setting not persist
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linked objects
Removed "geometry" and "surface" Reviewed by Kelly
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unmapped options to be errors
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