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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2023-10-13
DRTVWR-592: (WIP) Debugging, rethinking
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ...
Cosmic Linden
2023-10-11
SL-20440 Followup -- balance PBR point light with legacy point light
RunitaiLinden
2023-10-11
SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ...
RunitaiLinden
2023-10-11
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...
RunitaiLinden
2023-10-02
SL-20394 Remove "glare" effect from PBR alpha shaders.
RunitaiLinden
2023-09-25
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-09-11
SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkenin...
RunitaiLinden
2023-09-08
Update reflectionProbeF.glsl
Jonathan "Geenz" Goodman
2023-09-08
Some more modes for mirrors to place the probe.
Jonathan "Geenz" Goodman
2023-09-06
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
RunitaiLinden
2023-08-29
Add a probe strength uniform for hero probes.
Jonathan "Geenz" Goodman
2023-08-22
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
RunitaiLinden
2023-08-21
Experiment with placement a bit when there's no drawable.
Jonathan "Geenz" Goodman
2023-08-06
Making more progress, need to add the heroprobe manager.
Jonathan "Geenz" Goodman
2023-07-18
Fix for irradiance breaking.
Jonathan "Geenz" Goodman
2023-07-17
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-07-17
Got hero probes rendering from the camera.
Jonathan "Geenz" Goodman
2023-07-12
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...
Cosmic Linden
2023-06-28
SL-19842 Sanity clamp sky brightness.
RunitaiLinden
2023-06-28
SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting.
RunitaiLinden
2023-06-27
Just about got hero reflection maps working.
Jonathan "Geenz" Goodman
2023-06-27
SL-19884 Fix for garbled rigged meshes in model import preview window.
RunitaiLinden
2023-06-22
SL-19785 Fix for blown out skies from Glow Focus. Add notification when edit...
RunitaiLinden
2023-06-21
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-06-21
SL-19792 Fix for visible gaps in water between region water and void water.
RunitaiLinden
2023-06-16
Fix for mac artifacting.
Jonathan "Geenz" Goodman
2023-06-15
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-06-15
SL-19835 Followup -- fix for emissive alpha objects blocking water rendering
RunitaiLinden
2023-06-15
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Jonathan "Geenz" Goodman
2023-06-15
Skip samples that are in vignette, and glossiness under a value.
Jonathan "Geenz" Goodman
2023-06-15
Add missing variable initialization, and make water support glossy SSR again.
Jonathan "Geenz" Goodman
2023-06-14
SL-19838 Fix for transparent PBR materials always casting shadows.
RunitaiLinden
2023-06-14
SL-19838 Put local lights back on fullbright objects. Fix assert in modelpre...
RunitaiLinden
2023-06-14
More performance addressing. Ditch glossy SSR on semi-transparent surfaces.
Jonathan "Geenz" Goodman
2023-06-11
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Jonathan "Geenz" Goodman
2023-06-07
SL-19808: Move tangent_space_transform calculation to the very end
Cosmic Linden
2023-06-06
SL-19808: Fix orientation of PBR normal texture when texture transform and/or...
Cosmic Linden
2023-06-01
DRTVWR-559 Rebalance PBR against Blinn-Phong.
RunitaiLinden
2023-06-01
DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...
RunitaiLinden
2023-05-26
Addressing some performance related feedback with SSR getting drastically slo...
Jonathan "Geenz" Goodman
2023-05-25
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-05-25
SL-19713 Fix for broken avatar preview render in animation upload. Incidenta...
RunitaiLinden
2023-05-25
Fix underwater fog mismatch between opaque and alpha blend when local lights ...
Rye Mutt
2023-05-25
DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s...
RunitaiLinden
2023-05-23
DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on Re...
RunitaiLinden
2023-05-22
Address feedback.
Jonathan "Geenz" Goodman
2023-05-22
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-22
Just a couple of tweaks to settings.
Jonathan "Geenz" Goodman
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
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