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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-06-15 09:31:43 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-06-15 09:31:43 -0700 |
commit | 07aed1e18646fa788ad79320aaa3e2ff3c7a3f60 (patch) | |
tree | efa26f27eac0b6d1a83a9e25a5396efa7cb0e637 /indra/newview/app_settings/shaders | |
parent | 5dedf6d75389772b88c140695ac421699b24fd81 (diff) | |
parent | 3305fbe1cf5fe3faa6dc5479aa29e6c891ee943f (diff) |
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Diffstat (limited to 'indra/newview/app_settings/shaders')
3 files changed, 58 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl new file mode 100644 index 0000000000..79425ad716 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl @@ -0,0 +1,56 @@ +/** + * @file pbrShadowAlphaBlendF.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +out vec4 frag_color; + +uniform sampler2D diffuseMap; + +in vec4 post_pos; +in float target_pos_x; +in vec4 vertex_color; +in vec2 vary_texcoord0; +uniform float minimum_alpha; + +void main() +{ + float alpha = texture(diffuseMap,vary_texcoord0.xy).a; + + alpha *= vertex_color.a; + + if (alpha < 0.05) // treat as totally transparent + { + discard; + } + + if (alpha < 0.88) // treat as semi-transparent + { + if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25) + { + discard; + } + } + + frag_color = vec4(1,1,1,1); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl index e06f3a5f44..1d1545be7e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl @@ -35,7 +35,7 @@ uniform float minimum_alpha; void main() { - float alpha = diffuseLookup(vary_texcoord0.xy).a; + float alpha = texture(diffuseMap,vary_texcoord0.xy).a; if (alpha < minimum_alpha) { diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 815069bb6a..ac2e359769 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -429,13 +429,12 @@ void main() LIGHT_LOOP(6) LIGHT_LOOP(7) - light *= 1.0-emissive; color += light; glare *= 1.0-emissive; glare = min(glare, 1.0); float al = max(diffcol.a, glare) * vertex_color.a; - + frag_color = max(vec4(color, al), vec4(0)); #else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer |