diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-08-29 05:08:47 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-08-29 05:08:47 -0700 |
commit | 348d427db6537746c5c8c9a0d1aa021f074afbb5 (patch) | |
tree | e2782a5638bd489d30dcd0bb1fd507e575cc1fe2 /indra/newview/app_settings/shaders | |
parent | c5bfe869154cd4708c9bca63f08cb4c958198638 (diff) |
Add a probe strength uniform for hero probes.
On standard reflection probes this doesn't really do anything.
DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index 9ecdf0bf77..cb6f34713c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -38,6 +38,7 @@ in vec3 vary_dir; uniform float mipLevel; uniform int u_width; uniform float max_probe_lod; +uniform float probe_strength; // ============================================================================================================= @@ -163,5 +164,6 @@ void main() { vec3 N = normalize(vary_dir); frag_color = max(prefilterEnvMap(N), vec4(0)); + frag_color.a *= probe_strength; } // ============================================================================================================= |