diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-07-18 00:14:34 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-07-18 00:14:34 -0700 |
commit | 3d73326516c73f880f46e28f14b6c515307ede91 (patch) | |
tree | df87cd6d98a2ca5e46f7fc53f1841736fd23ade7 /indra/newview/app_settings/shaders | |
parent | 040050af19ff7b5b2f5dc5ce5c4b68cfbb7e492a (diff) |
Fix for irradiance breaking.
Still need to fix the problem with individual faces getting tossed around though. Will work on that tomorrow.
DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index d8118fab82..0152c0612a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -217,6 +217,7 @@ void main() { color = atmosFragLightingLinear(color, additive, atten); } + color = texture(heroProbes, vec4(norm.xyz * env_mat, 0), 0).xyz; } else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { @@ -291,9 +292,7 @@ void main() color = atmosFragLightingLinear(color, additive, atten); } } - - #ifdef WATER_FOG vec4 fogged = applyWaterFogViewLinear(pos.xyz, vec4(color, bloom)); color = fogged.rgb; |