| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
| move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
| 2023-02-28 | Merge pull request #97 from secondlife/brad/DRTVWR-559 | Brad Linden | |
| brad/drtvwr-559 mac shader and assert fixes | |||
| 2023-02-28 | Merge pull request #96 from secondlife/SL-19729 | cosmic-linden | |
| SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms | |||
| 2023-02-27 | Mac shader and assertion fixes for DRTVWR-559 | Brad Linden | |
| 2023-02-27 | SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms | Cosmic Linden | |
| 2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for ↵ | Dave Parks | |
| midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used. | |||
| 2023-02-27 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
| 2023-02-27 | DRTVWR-559 Fix for local lights being applied to fullbright objects. | Dave Parks | |
| 2023-02-27 | Merge pull request #92 from secondlife/SL-19262 | cosmic-linden | |
| SL-19265: Fix precision issue with texture transforms, separate texture animations | |||
| 2023-02-27 | DRTVWR-559 Fix for mac build | Dave Parks | |
| 2023-02-25 | Hammering on more mac optimizations. | Jonathan "Geenz" Goodman | |
| SL-18563 | |||
| 2023-02-24 | SL-19269: For PBR materials, apply texture animation independently of the ↵ | Cosmic Linden | |
| underlying texture transform | |||
| 2023-02-24 | DRTVWR-559 Fix for ignoring specular channel alpha for attenuation ↵ | Dave Parks | |
| environment intensity. | |||
| 2023-02-24 | SL-19265: Fix precision issue with texture transforms by moving transform ↵ | Cosmic Linden | |
| matrix calculation into the shader | |||
| 2023-02-24 | DRTVWR-559 Add controls for tonemapper to advanced preferences. | Dave Parks | |
| 2023-02-24 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
| 2023-02-24 | SL-19212 Resurrect glare and apply to PBR materials as well (and fix color ↵ | Dave Parks | |
| mismatch in legacy alpha vs opaque). | |||
| 2023-02-24 | Merge pull request #89 from secondlife/SL-19228 | cosmic-linden | |
| SL-19228: Fix GLTF texture transform rotation + add UV debug | |||
| 2023-02-24 | SL-19228: Remove DEBUG_TEXCOORD | Cosmic Linden | |
| 2023-02-23 | SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). ↵ | Cosmic Linden | |
| See textureUtilV.glsl for UV coordinate comments | |||
| 2023-02-23 | DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map ↵ | Dave Parks | |
| resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere. | |||
| 2023-02-21 | DRTVWR-559 Fix SSR on transparent PBR surfaces. | Dave Parks | |
| 2023-02-21 | SL-19239 Day after three day quality pass - add ACES tone mapping to address ↵ | Dave Parks | |
| "haziness" (and also fix banding in emissive materials) | |||
| 2023-02-17 | SL-19239 Redo integration of Sascha's radiance map filter. | Dave Parks | |
| 2023-02-17 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
| 2023-02-17 | SL-19128 Soften the transition between manual and automatic sphere probes. | Dave Parks | |
| 2023-02-15 | Fixup mac compatibility for SL-18762 shadowUtil.glsl changes | Brad Linden | |
| 2023-02-14 | SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵ | Dave Parks | |
| Also fix stuck sun/moon and incidental decruft. | |||
| 2023-02-13 | SL-18664 Fix for "transparent water" off causing broken horizon line. | Dave Parks | |
| 2023-02-10 | SL-18671 Adjust fog density to more closely match sRGB space results. | Dave Parks | |
| 2023-02-09 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
| 2023-02-09 | SL-19181 Modulate "glow" by PBR emissive. | Dave Parks | |
| 2023-02-09 | Fix SL-19191 mac crash on startup for apple silicon machines. | Brad Linden | |
| 2023-02-08 | SL-18229 Mac build fix. | Dave Parks | |
| 2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks | |
| 2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵ | Dave Parks | |
| (optimization). Incidental decruft. | |||
| 2023-02-06 | SL-19148 Decruft followthrough -- fix for crash when running from installer. ↵ | Dave Parks | |
| Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag. | |||
| 2023-02-03 | SL-19148 Decruft followthrough -- one more dead shader | Dave Parks | |
| 2023-02-03 | SL-19148 Decruft followthrough -- kill more unused shader files | Dave Parks | |
| 2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
| forward rendering code. | |||
| 2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
| wrong color space. | |||
| 2023-02-02 | DRTVWR-559 Merge fix. | Dave Parks | |
| 2023-02-02 | Fixups after merge for DRTVWR-559 | Brad Linden | |
| 2023-02-02 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
| 2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. ↵ | Dave Parks | |
| Incidental decruft. Do I get a prize for 1000th jira? | |||
| 2023-01-31 | SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵ | Dave Parks | |
| irradiance maps from being brighter than the environment. | |||
| 2023-01-30 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
| 2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵ | Dave Parks | |
| 2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance. | |||
| 2023-01-30 | Fix DRTVWR-559 EOL at EOF to pass coding policy checks | Brad Linden | |
| 2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
| blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
