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author | Dave Parks <davep@lindenlab.com> | 2023-02-10 14:43:12 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-10 14:43:12 -0600 |
commit | aca35b884f09cb35aa53af328d5d7b55ba6360d3 (patch) | |
tree | 26603d4c115b1da9b7570bce29e1ee157437484a /indra/newview/app_settings/shaders | |
parent | 579fc82f8a5c3e2a3a7834541f0cb0c3de8d4d91 (diff) |
SL-18671 Adjust fog density to more closely match sRGB space results.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index 5765e04014..16651dcdbc 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -92,7 +92,7 @@ vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color, vec3 sunlit) //get "thickness" of water float l = max(depth, 0.1); - float kd = waterFogDensity; + float kd = waterFogDensity*1.3; float ks = waterFogKS; vec4 kc = waterFogColor; kc.rgb = srgb_to_linear(kc.rgb); // TODO -- pass in waterFogColor linear |