Age | Commit message (Collapse) | Author |
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ALM ON and OFF
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lighting
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SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13084: Fix inverted cloud scroll with ALM is off
SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV
SL-13084: Add references to other common files
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water Fresnel
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davep/DRTVWR-440
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materialF and fullbrightShinyF
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SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12005 Fix for projectors getting brighter when switching to single light shader.
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shader.
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SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
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and off.
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component
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transparent objects from last commit.
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for lack of angular attenuation on ambient lighting on triangles facing away from sun.
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deferred. Don't make terrain fullbright under water.
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This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
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davep/BUG-228263
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