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authorDave Houlton <euclid@lindenlab.com>2020-03-18 16:30:20 -0600
committerDave Houlton <euclid@lindenlab.com>2020-03-18 17:30:41 -0600
commitff683a7127d299694a8fece5772f3656d9214edc (patch)
treeaae1e2d3b492ab7d8e8ada4f9693f05f96e0209f /indra/newview/app_settings/shaders
parenteb45c05466530c56ed9f0d4ce672bcf6dad94abf (diff)
SL-12865, add bias to alpha mask values to avoid 8-bit acne
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index f1b13c8825..4198053c99 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -230,7 +230,10 @@ void main()
vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
- if (diffuse_linear.a < minimum_alpha)
+
+ // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points
+ float bias = 0.001953125; // 1/512, or half an 8-bit quantization
+ if (diffuse_linear.a < minimum_alpha-bias)
{
discard;
}