diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2020-03-13 11:46:13 -0700 |
---|---|---|
committer | Ptolemy <ptolemy@lindenlab.com> | 2020-03-13 11:46:13 -0700 |
commit | 744872b43d4b538a828dad116c46eed3d6d35436 (patch) | |
tree | cda81434d79a91f86219dcede6a4f7cdb23108e8 /indra/newview/app_settings/shaders | |
parent | 4034d57bb8ffed4891c5517c94fd4ccb10a41160 (diff) |
SL-12850
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 7 |
2 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 547a159f3a..69a694a6cd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -154,8 +154,6 @@ vec3 post_diffuse = color.rgb; } vec3 post_spec = color.rgb; - - color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); if (envIntensity > 0.0) { //add environmentmap @@ -165,7 +163,9 @@ vec3 post_diffuse = color.rgb; color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality <= Mid+ #endif } - + else + color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); + vec3 post_env = color.rgb; if (norm.w < 1) diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 15a3bc349a..63b0f0b5c8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -161,8 +161,6 @@ vec3 post_diffuse = color.rgb; } vec3 post_spec = color.rgb; - - color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); if (envIntensity > 0.0) { //add environmentmap @@ -170,9 +168,12 @@ vec3 post_diffuse = color.rgb; vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; #if !defined(SUNLIGHT_KILL) color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality >= High +//color.rgb = reflected_color.rgb; #endif } - + else + color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); + vec3 post_env = color.rgb; if (norm.w < 1) |