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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2019-02-06
SL-10461
Graham Linden
2019-02-04
SL-10461
Graham Linden
2019-02-04
SL-10459
Graham Linden
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-02-01
Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.
Graham Linden
2019-02-01
Fix issue with OSX shader compiler not implementing #if correctly (nice job, ...
Graham Linden
2019-01-31
Remove (now) unused decodeNormF GLSL shader.
Graham Linden
2019-01-31
9996 partial fix (works for non-ALM rendering only)
Graham Linden
2019-01-30
Eliminate helper GLSL modules depending on further GLSL modules to give Intel...
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-30
SL-9996
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-29
Roll back fix for 10415 due to knock-on that must needs be tamped down.
Graham Linden
2019-01-29
SL-10415
Graham Linden
2019-01-25
SL-10303, SL-10414
Graham Linden
2019-01-25
SL-10303
Graham Linden
2019-01-24
SL-10276
Graham Linden
2019-01-24
SL-10281
Graham Linden
2019-01-24
SL-10282
Graham Linden
2019-01-17
SL-10368
Graham Linden
2019-01-15
SL-10369
Graham Linden
2019-01-14
Merged in graham_linden/viewer-eep-fixes (pull request #225)
Rider Linden
2019-01-14
SL-10355
Graham Linden
2019-01-10
Fix for lineendings in depthToShadowVolumeG.glsl
andreykproductengine
2019-01-08
Fix broken distortion map rendering (was culling everything).
Graham Linden
2019-01-08
Merge
Graham Linden
2019-01-08
SL-10305 fix post deferred gamma correction to address ALM mismatch with non-...
Graham Linden
2019-01-08
Merge
Graham Linden
2019-01-07
SL-10304 fix handling of water normal map blending when both current and next...
Graham Linden
2019-01-04
Convert to using shared shadow sampling function (reduce duplicated code bloc...
Graham Linden
2019-01-04
Add new shaders for generating shadows from clouds.
Graham Linden
2019-01-03
Fix per-frag fullbright soft clip convenience funcs to include additive and a...
Graham Linden
2018-12-19
Add new shaders for advanced atmo SH env lighting calcs.
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-12-03
SL-10055
Graham Linden
2018-11-19
SL-10032
Graham Linden
2018-11-15
SL-10066 and SL-10067
Graham Linden
2018-11-14
Work around broken deps on atmospheric vars in the frag-based deferred lighti...
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-09
Add missing new shader files.
Graham Linden
2018-11-09
More incremental revive of 39561 contents to determine cuplrit.
Graham Linden
2018-11-09
Yes, Maurice, baby steps.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-06
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-11-01
Back out unintended shader changes from SL-10000 fix.
Graham Linden
2018-11-01
SL-10000 fix storing of ambient value when converting legacy settings
Graham Linden
2018-10-30
SL-9976 change moon blend/brightness handling in shaders and cleanup extraneo...
Graham Linden
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