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| author | Graham Linden <graham@lindenlab.com> | 2019-02-04 10:22:55 -0800 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-02-04 10:22:55 -0800 | 
| commit | 1d1fcb451cc99b5ee2efbe1fdf38a0607233a2d8 (patch) | |
| tree | d77ac6df6093a1ccfdc328398dc441a8481a0c6f /indra/newview/app_settings/shaders | |
| parent | 6eb180f790c248005bafb8cfb87bb5f575ee129e (diff) | |
SL-10459
Use gl_FragDepth on deferred sun disc to fix z-fighting with sky dome and get layering of sky/stars/sun/moon/clouds correct.
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl | 2 | 
1 files changed, 2 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index c66f3f62b2..5bb2020971 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -57,5 +57,7 @@ void main()      frag_data[0] = c;      frag_data[1] = vec4(0.0f);      frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); + +    gl_FragDepth = 0.9997f;  } | 
