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authorGraham Linden <graham@lindenlab.com>2019-02-04 10:22:55 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-04 10:22:55 -0800
commit1d1fcb451cc99b5ee2efbe1fdf38a0607233a2d8 (patch)
treed77ac6df6093a1ccfdc328398dc441a8481a0c6f /indra
parent6eb180f790c248005bafb8cfb87bb5f575ee129e (diff)
SL-10459
Use gl_FragDepth on deferred sun disc to fix z-fighting with sky dome and get layering of sky/stars/sun/moon/clouds correct.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index c66f3f62b2..5bb2020971 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -57,5 +57,7 @@ void main()
frag_data[0] = c;
frag_data[1] = vec4(0.0f);
frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
+
+ gl_FragDepth = 0.9997f;
}