summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders
AgeCommit message (Collapse)Author
2014-09-03Ensure projectors with shadows have the same mip level calculation as ↵Geenz
without shadows.
2014-09-03Switch back to texture2dSpecular with a custom falloff dependent upon LOD.Geenz
2014-09-03Switch to using texture2DLodDiffuse for reasons of having a nice soft edge ↵Geenz
for less glossy projector reflections. This makes far more sense than having the “spot” functionality, and opens projectors up to much more practical use cases and fits much better within the concept of glossy reflections than the previous spot behavior.
2014-08-21Removal of commented out code.Geenz
2014-09-10MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn ↵ruslantproductengine
: fix in shader (mul texcoord to tex matrix), array's optimization
2014-08-07Code cleanup for BUG-6898Geenz
2014-08-07Glossy reflections for projectors.Geenz
2014-08-06Fix for BUG-6895.Geenz
This brings projector reflections more in line with the originally intended behavior of environment reflections.
2014-05-07Pull and merge viewer-release as version 3.7.8simon
2014-04-22MergeXiaohong Bao
2014-04-21Merge downstream code updating version to 3.7.7simon
2014-03-24MAINT-3211 Fix for texture animations not working properly on rigged ↵Dave Parks
attachments when worn from inventory.
2014-03-12merge with releaseRichard Linden
2014-03-10Pull merge from lindenlab/viewer-releaseMerov Linden
2014-02-24Pull merge from viewer-releaseMerov Linden
2014-02-12merge with releaseRichard Linden
2014-02-10Merge viewer-releasesimon
2014-01-29FITMESH-6: correct bounds checkingOz Linden
2014-01-23FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware ↵Dave Parks
skinning enabled and ALM disabled.
2013-12-02merge with releaseRichard Linden
2013-11-25Merge - doh!simon
2013-11-21Pull merge from lindenlab/viewer-releaseMerov Linden
2013-11-21merge changes for 3.6.11-releaseOz Linden
2013-11-19MAINT-2287 : Fix merge errors when merging viewer-releaseMerov Linden
2013-11-11Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-11-11Merge 3.6.11 for RC-abilityGraham Linden
2013-11-11merge 3.6.10-releaseOz Linden
2013-10-25Fix release merge issues (included upstream changes not yet in release from ↵Graham Linden
bear)
2013-10-17BUG-4185 : Fix glsl compilation error on MacMerov Linden
2013-10-10Quite down log spam from loading shaders.Dave Parks
Up bone cap to 64 for rigged meshes.
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-25Merge recent viewer-bear fixes that missed the boatGraham Linden
2013-09-20MAINT-3172 fix rendering regressions from release mergedownGraham Linden
2013-09-19Merge downstream codesimon_linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-09-16MAINT-3107 speculative changes to try to ameliorate rigged crasher on Intel ↵Graham Linden
HD with crappy default driver
2013-09-09merge with viewer-releaseRichard Linden
2013-09-09Merge viewer-release 3.6.5 CocoaGraham Linden
2013-09-09Merge viewer-releasesimon
2013-09-05NORSPEC-360 fix issues with mip selection and TCs in projector fake env ↵Graham Linden
reflection
2013-08-19MergeXiaohong Bao
2013-08-19merge changes for 3.6.3-releaseOz Linden
2013-08-19Merge in viewer-releaseGraham Linden
2013-08-15NORSPEC-349 make render targets use original formats when resizing impostors ↵Graham Linden
and fix alpha for deferred impostor shader
2013-08-15NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ↵Graham Linden
obey vertex alpha
2013-08-15NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to ↵Graham Linden
remedy unsightly blemishes, boxes, and the occasional extra wing.
2013-10-17MAINT-3330 fix regression on mac caused by shader change for 3107 by rolling ↵Graham Linden
back to prev version of shader
2013-10-08Fix for random bad colors in UI on Intel HD 4000Dave Parks
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks