summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders
diff options
context:
space:
mode:
authorGeenz <geenz@geenzo.com>2014-09-03 22:33:41 -0400
committerGeenz <geenz@geenzo.com>2014-09-03 22:33:41 -0400
commit5974a8eae5c76ac27fe1879145f764294af46ab8 (patch)
treed92f166b753468a7c96f2e020e235ebbb373d682 /indra/newview/app_settings/shaders
parent5282e021abd94b3687c8aadfeab4fcad6e5ef348 (diff)
Ensure projectors with shadows have the same mip level calculation as without shadows.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 65bf08ee66..94bd07bec6 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -348,7 +348,7 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, ((1 - spec.a) * 2) * (proj_lod)).rgb * shadow * envIntensity;
+ col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity;
}
}
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 3053315275..92e1ac95a6 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -347,7 +347,7 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a * spec.a) * (proj_lod)).rgb * shadow * envIntensity;
+ col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity;
}
}
}