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author | Dave Parks <davep@lindenlab.com> | 2014-03-24 14:04:40 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2014-03-24 14:04:40 -0500 |
commit | e606b7918dc6dbe2a4048f4bbd8590bfc3eca90e (patch) | |
tree | 2ad86a95205c9271e78aed50b14991b23f562b2a /indra/newview/app_settings/shaders | |
parent | 816e8578f9b63640afde942df282ccf5ed1385a5 (diff) |
MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl index a74290bfcd..2487110624 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -40,7 +40,7 @@ mat4 getObjectSkinnedTransform(); void main() { vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - + mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; |