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authorDave Parks <davep@lindenlab.com>2014-03-24 14:04:40 -0500
committerDave Parks <davep@lindenlab.com>2014-03-24 14:04:40 -0500
commite606b7918dc6dbe2a4048f4bbd8590bfc3eca90e (patch)
tree2ad86a95205c9271e78aed50b14991b23f562b2a /indra/newview/app_settings/shaders
parent816e8578f9b63640afde942df282ccf5ed1385a5 (diff)
MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
index a74290bfcd..2487110624 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
@@ -40,7 +40,7 @@ mat4 getObjectSkinnedTransform();
void main()
{
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
+
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;