Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2023-12-14 | SL-20611 Followup -- fix for depth based atmospheric mask making ↵ | RunitaiLinden | |
atmospherics effect sun/moon/clouds | |||
2023-12-14 | Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601 | RunitaiLinden | |
2023-12-14 | SL-20730 Patch another potential source of NaNs | RunitaiLinden | |
2023-12-13 | Merge pull request #578 from sldevel/HUD-fix | cosmic-linden | |
Fix for semi-transparent HUDs rendering opaque | |||
2023-12-13 | SL-20730 Scrub nans from haze alpha | RunitaiLinden | |
2023-12-12 | Fix for semi-transparent HUDs rendering opaque | Henri Beauchamp | |
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5 where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs. | |||
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵ | Dave Parks | |
like to read from a depth buffer that is bound for writing | |||
2023-12-05 | SL-20654 Fix for box probes sometimes glitching out at the corners. ↵ | RunitaiLinden | |
Incidental fix for crash when mWaterPool is null. | |||
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent PBR objects around ↵ | RunitaiLinden | |
eye/object above/below water. | |||
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent objects around ↵ | RunitaiLinden | |
eye/object above/below water. | |||
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-25 | Merge pull request #471 from secondlife/SL-20065 | cosmic-linden | |
SL-20065: Hack to reduce black spots on shiny water | |||
2023-10-24 | SL-20065: Hack to reduce black spots on shiny water | Cosmic Linden | |
2023-10-17 | Fix for SL-19283 | Jonathan "Geenz" Goodman | |
2023-10-11 | SL-20440 Followup -- balance PBR point light with legacy point light | RunitaiLinden | |
2023-10-11 | SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ↵ | RunitaiLinden | |
with legacy spotlight | |||
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵ | RunitaiLinden | |
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc. | |||
2023-10-02 | SL-20394 Remove "glare" effect from PBR alpha shaders. | RunitaiLinden | |
2023-09-11 | SL-19842 WIP -- Now that probes can override ambient, unroll ambient ↵ | RunitaiLinden | |
darkening hacks. | |||
2023-09-06 | SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. | RunitaiLinden | |
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden | |
2023-07-12 | SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵ | Cosmic Linden | |
enabled by default | |||
2023-06-28 | SL-19842 Sanity clamp sky brightness. | RunitaiLinden | |
2023-06-28 | SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting. | RunitaiLinden | |
2023-06-27 | SL-19884 Fix for garbled rigged meshes in model import preview window. | RunitaiLinden | |
2023-06-22 | SL-19785 Fix for blown out skies from Glow Focus. Add notification when ↵ | RunitaiLinden | |
editing legacy skies. | |||
2023-06-21 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-06-21 | SL-19792 Fix for visible gaps in water between region water and void water. | RunitaiLinden | |
2023-06-16 | Fix for mac artifacting. | Jonathan "Geenz" Goodman | |
Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments. SL-19784 | |||
2023-06-15 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-06-15 | SL-19835 Followup -- fix for emissive alpha objects blocking water rendering | RunitaiLinden | |
2023-06-15 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-15 | Skip samples that are in vignette, and glossiness under a value. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-15 | Add missing variable initialization, and make water support glossy SSR again. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-14 | SL-19838 Fix for transparent PBR materials always casting shadows. | RunitaiLinden | |
2023-06-14 | SL-19838 Put local lights back on fullbright objects. Fix assert in ↵ | RunitaiLinden | |
modelpreview. | |||
2023-06-14 | More performance addressing. Ditch glossy SSR on semi-transparent surfaces. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-11 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-07 | SL-19808: Move tangent_space_transform calculation to the very end | Cosmic Linden | |
2023-06-06 | SL-19808: Fix orientation of PBR normal texture when texture transform ↵ | Cosmic Linden | |
and/or texture animation is applied | |||
2023-06-01 | DRTVWR-559 Rebalance PBR against Blinn-Phong. | RunitaiLinden | |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2023-05-26 | Addressing some performance related feedback with SSR getting drastically ↵ | Jonathan "Geenz" Goodman | |
slower. DRTVWR-559 DRTVWR-583 | |||
2023-05-25 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-05-25 | SL-19713 Fix for broken avatar preview render in animation upload. ↵ | RunitaiLinden | |
Incidental decruft and camera FoV network spam reduction. | |||
2023-05-25 | Fix underwater fog mismatch between opaque and alpha blend when local lights ↵ | Rye Mutt | |
are nearby (#227) * Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader | |||
2023-05-25 | DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub ↵ | RunitaiLinden | |
some NaNs. |