summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class3
AgeCommit message (Collapse)Author
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-12-14SL-20611 Followup -- fix for depth based atmospheric mask making ↵RunitaiLinden
atmospherics effect sun/moon/clouds
2023-12-13SL-20730 Scrub nans from haze alphaRunitaiLinden
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵Dave Parks
like to read from a depth buffer that is bound for writing
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around ↵RunitaiLinden
eye/object above/below water.
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-17SL-20611 followup -- remove now unused glsl files. Fix transparent water.RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ↵RunitaiLinden
own passes and unify sky and water haze in forward rendering shaders.
2023-10-24SL-20065: Hack to reduce black spots on shiny waterCosmic Linden
2023-10-11SL-20440 Followup -- balance PBR point light with legacy point lightRunitaiLinden
2023-10-11SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ↵RunitaiLinden
with legacy spotlight
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵RunitaiLinden
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
2023-09-06SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.RunitaiLinden
2023-06-28SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting.RunitaiLinden
2023-06-16Fix for mac artifacting.Jonathan "Geenz" Goodman
Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments. SL-19784
2023-06-15Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-15SL-19835 Followup -- fix for emissive alpha objects blocking water renderingRunitaiLinden
2023-06-15Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-15Skip samples that are in vignette, and glossiness under a value.Jonathan "Geenz" Goodman
SL-19784
2023-06-15Add missing variable initialization, and make water support glossy SSR again.Jonathan "Geenz" Goodman
SL-19784
2023-06-14SL-19838 Put local lights back on fullbright objects. Fix assert in ↵RunitaiLinden
modelpreview.
2023-06-14More performance addressing. Ditch glossy SSR on semi-transparent surfaces.Jonathan "Geenz" Goodman
SL-19784
2023-06-11Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-01DRTVWR-559 Rebalance PBR against Blinn-Phong.RunitaiLinden
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵RunitaiLinden
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
2023-05-26Addressing some performance related feedback with SSR getting drastically ↵Jonathan "Geenz" Goodman
slower. DRTVWR-559 DRTVWR-583
2023-05-25Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-05-25SL-19713 Fix for broken avatar preview render in animation upload. ↵RunitaiLinden
Incidental decruft and camera FoV network spam reduction.
2023-05-25Fix underwater fog mismatch between opaque and alpha blend when local lights ↵Rye Mutt
are nearby (#227) * Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader
2023-05-25DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub ↵RunitaiLinden
some NaNs.
2023-05-23DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on ↵RunitaiLinden
RenderReflectionProbeLevel for preferences (which works).
2023-05-22Address feedback.Jonathan "Geenz" Goodman
DRTVWR-583 DRTVWR-559
2023-05-22Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-22Just a couple of tweaks to settings.Jonathan "Geenz" Goodman
DRTVWR-583
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵RunitaiLinden
fullbright alpha. Incidental decruft.
2023-05-11Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-11Finally get glossy SSR up.Jonathan "Geenz" Goodman
DRTVWR-583
2023-04-25DRTVWR-559 Optimization pass on probe allocation and search. Incidental ↵RunitaiLinden
decruft.
2023-04-21DRTVWR-559 Don't use automatic probes on water (fixes lots of visual artifacts)RunitaiLinden
2023-04-18DRTVWR-559 Add control for automatic reflection probes to advanced ↵RunitaiLinden
preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, ↵RunitaiLinden
remove exposure correction from legacy fullbright balance PBR materials against legacy.
2023-04-12SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone ↵RunitaiLinden
down glare on legacy materials.
2023-04-12DRTVWR-559 Fix for burn-in on legacy gloss materials.Dave Parks
2023-04-11DRTVWR-559 Make sunlight specular consistent with pointlight specular.Dave Parks
2023-04-11SL-19564 Add missing legacy_adjustDave Parks
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵RunitaiLinden
brightness to allow ACES Hill all the time.
2023-04-07SL-19538 Remove clouds from irradiance maps and don't conflate max probe ↵Dave Parks
samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza).
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.
2023-04-05SL-19538 Followup -- tune exposure parameters and clamp local light ↵RunitaiLinden
ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)