summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class3
AgeCommit message (Expand)Author
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2023-12-14SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics...RunitaiLinden
2023-12-13SL-20730 Scrub nans from haze alphaRunitaiLinden
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...Dave Parks
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-17SL-20611 followup -- remove now unused glsl files. Fix transparent water.RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-10-24SL-20065: Hack to reduce black spots on shiny waterCosmic Linden
2023-10-11SL-20440 Followup -- balance PBR point light with legacy point lightRunitaiLinden
2023-10-11SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ...RunitaiLinden
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...RunitaiLinden
2023-09-06SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.RunitaiLinden
2023-06-28SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting.RunitaiLinden
2023-06-16Fix for mac artifacting.Jonathan "Geenz" Goodman
2023-06-15Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-15SL-19835 Followup -- fix for emissive alpha objects blocking water renderingRunitaiLinden
2023-06-15Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-15Skip samples that are in vignette, and glossiness under a value.Jonathan "Geenz" Goodman
2023-06-15Add missing variable initialization, and make water support glossy SSR again.Jonathan "Geenz" Goodman
2023-06-14SL-19838 Put local lights back on fullbright objects. Fix assert in modelpre...RunitaiLinden
2023-06-14More performance addressing. Ditch glossy SSR on semi-transparent surfaces.Jonathan "Geenz" Goodman
2023-06-11Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-01DRTVWR-559 Rebalance PBR against Blinn-Phong.RunitaiLinden
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...RunitaiLinden
2023-05-26Addressing some performance related feedback with SSR getting drastically slo...Jonathan "Geenz" Goodman
2023-05-25Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-05-25SL-19713 Fix for broken avatar preview render in animation upload. Incidenta...RunitaiLinden
2023-05-25Fix underwater fog mismatch between opaque and alpha blend when local lights ...Rye Mutt
2023-05-25DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s...RunitaiLinden
2023-05-23DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on Re...RunitaiLinden
2023-05-22Address feedback.Jonathan "Geenz" Goodman
2023-05-22Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-22Just a couple of tweaks to settings.Jonathan "Geenz" Goodman
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...RunitaiLinden
2023-05-11Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-11Finally get glossy SSR up.Jonathan "Geenz" Goodman
2023-04-25DRTVWR-559 Optimization pass on probe allocation and search. Incidental decr...RunitaiLinden
2023-04-21DRTVWR-559 Don't use automatic probes on water (fixes lots of visual artifacts)RunitaiLinden
2023-04-18DRTVWR-559 Add control for automatic reflection probes to advanced preference...RunitaiLinden
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...RunitaiLinden
2023-04-12SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone do...RunitaiLinden
2023-04-12DRTVWR-559 Fix for burn-in on legacy gloss materials.Dave Parks
2023-04-11DRTVWR-559 Make sunlight specular consistent with pointlight specular.Dave Parks
2023-04-11SL-19564 Add missing legacy_adjustDave Parks
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-04-07SL-19538 Remove clouds from irradiance maps and don't conflate max probe samp...Dave Parks
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-04-05SL-19538 Followup -- tune exposure parameters and clamp local light ambiance....RunitaiLinden