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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-05-11 21:19:58 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-05-11 21:19:58 -0700
commit339e02ef3311ad5c1197dfca2955a0c202b7c408 (patch)
tree001d08b59c0a13f97dad7064cfc8bbb6de83989a /indra/newview/app_settings/shaders/class3
parent2515a9a65899c5f587512b86e6906a86995c502d (diff)
Finally get glossy SSR up.
DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl217
3 files changed, 184 insertions, 49 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 9b42f0df5c..35563713f5 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -26,7 +26,7 @@
#define FLT_MAX 3.402823466e+38
#if defined(SSR)
-float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source);
+float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness);
#endif
uniform samplerCubeArray reflectionProbes;
@@ -668,9 +668,9 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
if (cube_snapshot != 1 && glossiness >= 0.9)
{
vec4 ssr = vec4(0);
- float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap);
+ float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness);
- glossenv = mix(glossenv, ssr.rgb, w);
+ glossenv = mix(glossenv, ssr.rgb, ssr.a);
}
#endif
}
@@ -763,10 +763,10 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout
if (cube_snapshot != 1)
{
vec4 ssr = vec4(0);
- float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap);
+ float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness);
- glossenv = mix(glossenv, ssr.rgb, w);
- legacyenv = mix(legacyenv, ssr.rgb, w);
+ glossenv = mix(glossenv, ssr.rgb, ssr.a);
+ legacyenv = mix(legacyenv, ssr.rgb, ssr.a);
}
#endif
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
index f1865a77e2..8043a78a82 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
@@ -57,7 +57,7 @@ vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensi
float random (vec2 uv);
-float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source);
+float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness);
void main()
{
@@ -90,7 +90,7 @@ void main()
vec4 collectedColor = vec4(0);
- float w = tapScreenSpaceReflection(4, tc, pos, n, collectedColor, diffuseMap);
+ float w = tapScreenSpaceReflection(4, tc, pos, n, collectedColor, diffuseMap, 0);
collectedColor.rgb *= specCol.rgb;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
index c355b671c0..0f1b33f711 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
@@ -55,10 +55,14 @@ bool isBinarySearchEnabled = true;
bool isAdaptiveStepEnabled = true;
bool isExponentialStepEnabled = true;
bool debugDraw = false;
-int iterationCount = 40;
-float rayStep = 0.1;
-float distanceBias = 0.02;
-float depthRejectBias = 0.001;
+
+uniform float iterationCount;
+uniform float rayStep;
+uniform float distanceBias;
+uniform float depthRejectBias;
+uniform float glossySampleCount;
+uniform float noiseSine;
+
float epsilon = 0.1;
float getLinearDepth(vec2 tc)
@@ -168,7 +172,138 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float
return hit;
}
-float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source)
+uniform vec3 POISSON3D_SAMPLES[128] = vec3[128](
+ vec3(0.5433144, 0.1122154, 0.2501391),
+ vec3(0.6575254, 0.721409, 0.16286),
+ vec3(0.02888453, 0.05170321, 0.7573566),
+ vec3(0.06635678, 0.8286457, 0.07157445),
+ vec3(0.8957489, 0.4005505, 0.7916042),
+ vec3(0.3423355, 0.5053263, 0.9193521),
+ vec3(0.9694794, 0.9461077, 0.5406441),
+ vec3(0.9975473, 0.02789414, 0.7320132),
+ vec3(0.07781899, 0.3862341, 0.918594),
+ vec3(0.4439073, 0.9686955, 0.4055861),
+ vec3(0.9657035, 0.6624081, 0.7082613),
+ vec3(0.7712346, 0.07273269, 0.3292839),
+ vec3(0.2489169, 0.2550394, 0.1950516),
+ vec3(0.7249326, 0.9328285, 0.3352458),
+ vec3(0.6028461, 0.4424961, 0.5393377),
+ vec3(0.2879795, 0.7427881, 0.6619173),
+ vec3(0.3193627, 0.0486145, 0.08109283),
+ vec3(0.1233155, 0.602641, 0.4378719),
+ vec3(0.9800708, 0.211729, 0.6771586),
+ vec3(0.4894537, 0.3319927, 0.8087631),
+ vec3(0.4802743, 0.6358885, 0.814935),
+ vec3(0.2692913, 0.9911493, 0.9934899),
+ vec3(0.5648789, 0.8553897, 0.7784553),
+ vec3(0.8497344, 0.7870212, 0.02065313),
+ vec3(0.7503014, 0.2826185, 0.05412734),
+ vec3(0.8045461, 0.6167251, 0.9532926),
+ vec3(0.04225039, 0.2141281, 0.8678675),
+ vec3(0.07116079, 0.9971236, 0.3396397),
+ vec3(0.464099, 0.480959, 0.2775862),
+ vec3(0.6346927, 0.31871, 0.6588384),
+ vec3(0.449012, 0.8189669, 0.2736875),
+ vec3(0.452929, 0.2119148, 0.672004),
+ vec3(0.01506042, 0.7102436, 0.9800494),
+ vec3(0.1970513, 0.4713539, 0.4644522),
+ vec3(0.13715, 0.7253224, 0.5056525),
+ vec3(0.9006432, 0.5335414, 0.02206874),
+ vec3(0.9960898, 0.7961011, 0.01468861),
+ vec3(0.3386469, 0.6337739, 0.9310676),
+ vec3(0.1745718, 0.9114985, 0.1728188),
+ vec3(0.6342545, 0.5721557, 0.4553517),
+ vec3(0.1347412, 0.1137158, 0.7793725),
+ vec3(0.3574478, 0.3448052, 0.08741581),
+ vec3(0.7283059, 0.4753885, 0.2240275),
+ vec3(0.8293507, 0.9971212, 0.2747005),
+ vec3(0.6501846, 0.000688076, 0.7795712),
+ vec3(0.01149416, 0.4930083, 0.792608),
+ vec3(0.666189, 0.1875442, 0.7256873),
+ vec3(0.8538797, 0.2107637, 0.1547532),
+ vec3(0.5826825, 0.9750752, 0.9105834),
+ vec3(0.8914346, 0.08266425, 0.5484225),
+ vec3(0.4374518, 0.02987111, 0.7810078),
+ vec3(0.2287418, 0.1443802, 0.1176908),
+ vec3(0.2671157, 0.8929081, 0.8989366),
+ vec3(0.5425819, 0.5524959, 0.6963879),
+ vec3(0.3515188, 0.8304397, 0.0502702),
+ vec3(0.3354864, 0.2130747, 0.141169),
+ vec3(0.9729427, 0.3509927, 0.6098799),
+ vec3(0.7585629, 0.7115368, 0.9099342),
+ vec3(0.0140543, 0.6072157, 0.9436461),
+ vec3(0.9190664, 0.8497264, 0.1643751),
+ vec3(0.1538157, 0.3219983, 0.2984214),
+ vec3(0.8854713, 0.2968667, 0.8511457),
+ vec3(0.1910622, 0.03047311, 0.3571215),
+ vec3(0.2456353, 0.5568692, 0.3530164),
+ vec3(0.6927255, 0.8073994, 0.5808484),
+ vec3(0.8089353, 0.8969175, 0.3427134),
+ vec3(0.194477, 0.7985603, 0.8712182),
+ vec3(0.7256182, 0.5653068, 0.3985921),
+ vec3(0.9889427, 0.4584851, 0.8363391),
+ vec3(0.5718582, 0.2127113, 0.2950557),
+ vec3(0.5480209, 0.0193435, 0.2992659),
+ vec3(0.6598953, 0.09478426, 0.92187),
+ vec3(0.1385615, 0.2193868, 0.205245),
+ vec3(0.7623423, 0.1790726, 0.1508465),
+ vec3(0.7569032, 0.3773386, 0.4393887),
+ vec3(0.5842971, 0.6538072, 0.5224424),
+ vec3(0.9954313, 0.5763943, 0.9169143),
+ vec3(0.001311183, 0.340363, 0.1488652),
+ vec3(0.8167927, 0.4947158, 0.4454727),
+ vec3(0.3978434, 0.7106082, 0.002727509),
+ vec3(0.5459411, 0.7473233, 0.7062873),
+ vec3(0.4151598, 0.5614617, 0.4748358),
+ vec3(0.4440694, 0.1195122, 0.9624678),
+ vec3(0.1081301, 0.4813806, 0.07047641),
+ vec3(0.2402785, 0.3633997, 0.3898734),
+ vec3(0.2317942, 0.6488295, 0.4221864),
+ vec3(0.01145542, 0.9304277, 0.4105759),
+ vec3(0.3563728, 0.9228861, 0.3282344),
+ vec3(0.855314, 0.6949819, 0.3175117),
+ vec3(0.730832, 0.01478493, 0.5728671),
+ vec3(0.9304829, 0.02653277, 0.712552),
+ vec3(0.4132186, 0.4127623, 0.6084146),
+ vec3(0.7517329, 0.9978395, 0.1330464),
+ vec3(0.5210338, 0.4318751, 0.9721575),
+ vec3(0.02953994, 0.1375937, 0.9458942),
+ vec3(0.1835506, 0.9896691, 0.7919457),
+ vec3(0.3857062, 0.2682322, 0.1264563),
+ vec3(0.6319699, 0.8735335, 0.04390657),
+ vec3(0.5630485, 0.3339024, 0.993995),
+ vec3(0.90701, 0.1512893, 0.8970422),
+ vec3(0.3027443, 0.1144253, 0.1488708),
+ vec3(0.9149003, 0.7382028, 0.7914025),
+ vec3(0.07979286, 0.6892691, 0.2866171),
+ vec3(0.7743186, 0.8046008, 0.4399814),
+ vec3(0.3128662, 0.4362317, 0.6030678),
+ vec3(0.1133721, 0.01605821, 0.391872),
+ vec3(0.5185481, 0.9210006, 0.7889017),
+ vec3(0.8217013, 0.325305, 0.1668191),
+ vec3(0.8358996, 0.1449739, 0.3668382),
+ vec3(0.1778213, 0.5599256, 0.1327691),
+ vec3(0.06690693, 0.5508637, 0.07212365),
+ vec3(0.9750564, 0.284066, 0.5727578),
+ vec3(0.4350255, 0.8949825, 0.03574753),
+ vec3(0.8931149, 0.9177974, 0.8123496),
+ vec3(0.9055127, 0.989903, 0.813235),
+ vec3(0.2897243, 0.3123978, 0.5083504),
+ vec3(0.1519223, 0.3958645, 0.2640327),
+ vec3(0.6840154, 0.6463035, 0.2346607),
+ vec3(0.986473, 0.8714055, 0.3960275),
+ vec3(0.6819352, 0.4169535, 0.8379834),
+ vec3(0.9147297, 0.6144146, 0.7313942),
+ vec3(0.6554981, 0.5014008, 0.9748477),
+ vec3(0.9805915, 0.1318207, 0.2371372),
+ vec3(0.5980836, 0.06796348, 0.9941338),
+ vec3(0.6836596, 0.9917196, 0.2319056),
+ vec3(0.5276511, 0.2745509, 0.5422578),
+ vec3(0.829482, 0.03758276, 0.1240466),
+ vec3(0.2698198, 0.0002266169, 0.3449324)
+);
+
+float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness)
{
collectedColor = vec4(0);
int hits = 0;
@@ -180,55 +315,55 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n,
vec2 uv2 = tc * screen_res;
float c = (uv2.x + uv2.y) * 0.125;
float jitter = mod( c, 1.0);
-
- vec3 firstBasis = normalize(cross(vec3(1,1,1), rayDirection));
- vec3 secondBasis = normalize(cross(rayDirection, firstBasis));
vec2 screenpos = 1 - abs(tc * 2 - 1);
- float vignette = clamp((screenpos.x * screenpos.y) * 16,0, 1);
- vignette *= clamp((dot(normalize(viewPos), n) * 0.5 + 0.5 - 0.2) * 8, 0, 1);
- float zFar = 64.0;
- vignette *= clamp(1.0+(viewPos.z/zFar), 0.0, 1.0);
- //vignette *= min(linearDepth(getDepth(tc), zNear, zFar) / zFar, 1);
+ float vignette = clamp((abs(screenpos.x) * abs(screenpos.y)) * 64,0, 1);
+ vignette *= clamp((dot(normalize(viewPos), n) * 0.5 + 0.5) * 16, 0, 1);
vec4 hitpoint;
+
+ glossiness = 1 - glossiness;
+
+ totalSamples = int(max(glossySampleCount, glossySampleCount * glossiness * vignette));
+
+ totalSamples = max(totalSamples, 4);
- if (totalSamples > 1)
{
- for (int i = 0; i < totalSamples; i++)
{
- vec2 coeffs = vec2(random(tc + vec2(0, i)) + random(tc + vec2(i, 0)));
- vec3 reflectionDirectionRandomized = rayDirection + firstBasis * coeffs.x + secondBasis * coeffs.y;
+ for (int i = 0; i < totalSamples; i++)
+ {
+ vec3 firstBasis = normalize(cross(POISSON3D_SAMPLES[i] * 2 - 1, rayDirection));
+ vec3 secondBasis = normalize(cross(rayDirection, firstBasis));
+ vec2 coeffs = vec2(random(tc + vec2(0, i)) + random(tc + vec2(i, 0)));
+ vec3 reflectionDirectionRandomized = rayDirection + ((firstBasis * coeffs.x + secondBasis * coeffs.y) * 0.125 * max(glossiness, 0.025));
+ //vec3 reflectionDirectionRandomized = rayDirection + (POISSON3D_SAMPLES[i] * 2 - 1) * 0.125 * max(glossiness, 0.025);
- //float hitDepth;
+ //float hitDepth;
- bool hit = traceScreenRay(viewPos, normalize(reflectionDirectionRandomized), hitpoint, depth, depth, source);
+ bool hit = traceScreenRay(viewPos, normalize(reflectionDirectionRandomized), hitpoint, depth, depth, source);
- if (hit)
- {
- ++hits;
- collectedColor += hitpoint;
+ hitpoint.a = 0;
+
+ if (hit)
+ {
+ ++hits;
+ collectedColor += hitpoint;
+ collectedColor.a += 1;
+ }
}
}
- }
- else
- {
- bool hit = traceScreenRay(viewPos, normalize(rayDirection), hitpoint, depth, depth, source);
- if (hit)
+
+ if (hits > 0)
{
- ++hits;
- collectedColor += hitpoint;
+ collectedColor /= hits;
+ }
+ else
+ {
+ collectedColor = vec4(0);
}
}
-
- if (hits > 0)
- {
- collectedColor /= hits;
- }
- else
- {
- collectedColor = vec4(0);
- }
-
- return min(float(hits), 1.0) * vignette;
+ float hitAlpha = hits;
+ hitAlpha /= totalSamples;
+ collectedColor.a = hitAlpha * vignette;
+ return hits;
}