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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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underWaterF.glsl
Age
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Author
2024-06-14
1736 audit texture image unit usage on os x (#1739)
Dave Parks
2024-05-15
Post-merge spaces fix
Andrey Lihatskiy
2024-02-01
#677 Clip underwater.
Jonathan "Geenz" Goodman
2023-12-11
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...
Dave Parks
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-07
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...
Dave Parks