diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-07 11:40:56 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-07 11:40:56 -0600 |
commit | b52699091da791a1349daf66d405f27ca2568ea9 (patch) | |
tree | c8c140c4691f3f4d53274bbaf7d8a734dec2d330 /indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl | |
parent | c8fb3ad4de0575a0538b9532e819319f655613d1 (diff) |
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (optimization). Incidental decruft.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl index a5e0adf8fa..83454631d4 100644 --- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl @@ -55,7 +55,7 @@ VARYING vec4 littleWave; VARYING vec4 view; in vec3 vary_position; -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); +vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color, vec3 sunlit); void main() { @@ -77,5 +77,5 @@ void main() vec4 fb = vec4(waterFogColorLinear, 0.0); #endif - frag_color = applyWaterFogViewLinear(vary_position, fb); + frag_color = applyWaterFogViewLinearNoClip(vary_position, fb, vec3(1)); } |