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path: root/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
AgeCommit message (Expand)Author
2024-06-141736 audit texture image unit usage on os x (#1739)Dave Parks
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-02-01#677 Clip underwater.Jonathan "Geenz" Goodman
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...Dave Parks
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement "Transparen...Dave Parks
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...Dave Parks