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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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class3
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pointLightF.glsl
Age
Commit message (
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Author
2024-09-27
Clean up unused uniforms in bindDeferredShader and move SSAO uniforms to two ...
Rye Cogtail
2024-06-14
1736 audit texture image unit usage on os x (#1739)
Dave Parks
2024-06-11
Clean up line endings that got mangled up during last merge
Ansariel
2024-04-21
Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
Rye Mutt
2023-10-11
SL-20440 Followup -- balance PBR point light with legacy point light
RunitaiLinden
2023-10-11
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-14
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...
RunitaiLinden
2023-04-11
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...
RunitaiLinden
2023-04-05
SL-19538 Followup -- tune exposure parameters and clamp local light ambiance....
RunitaiLinden
2023-02-24
SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi...
Dave Parks
2022-11-20
Fix for SSAO not behaving properly.
Geenz Linden
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-09-20
SL-18190 Reduce banding (stay in linear space as much as possible, increase p...
Dave Parks
2022-09-17
Cleanup more unused functions and fix spotLightF (whoops)
Dave Parks
2022-09-17
WIP - Fix for alpha PBR lighting for point lights (spot lights treated as poi...
Dave Parks
2022-09-17
WIP - replace PBR implementation - point lights
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
2022-08-24
SL-17702: PBR: Document lights are in linear from C++ side
Ptolemy
2022-08-24
SL-17702: PBR: Use legacy attenuation for point lights
Ptolemy
2022-08-22
SL-17975: PBR: Add light debugging
Ptolemy
2022-08-11
SL-17763: Make dist_atten consistent between PBR and Legacy
Ptolemy
2022-08-09
SL-17763: PBR: Fix point light to be consistent
Ptolemy
2022-08-02
SL-17762: Cleanup dist_atten
Ptolemy
2022-08-02
SL-17762: PBR: Add debug flag to turn off regular output and color code point...
Ptolemy
2022-07-15
SL-17702: PBR: Add PBR materials to point light shaders
Ptolemy
2022-07-15
SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da alias,...
Ptolemy
2022-07-14
SL-17702: PBR: First pass point lights
Ptolemy
2022-07-14
SL-17765: PBR: Add emissiveRect to class3 light shaders
Ptolemy
2022-07-14
SL-17764: PBR: Add light shaders to class 3 deferred
Ptolemy