summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
diff options
context:
space:
mode:
authorRunitaiLinden <davep@lindenlab.com>2023-10-11 14:20:47 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-10-11 14:20:47 -0500
commit478703e3c82df7b5751d80007264468bf44cb379 (patch)
tree183285c69a79077ae067af40b3383d85c4aba9a4 /indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
parentb553899087cb37391269eda15068291b335718ea (diff)
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
index 42ba96148c..210e944e45 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
@@ -57,7 +57,6 @@ vec4 getPosition(vec2 pos_screen);
vec2 getScreenXY(vec4 clip);
vec2 getScreenCoord(vec4 clip);
vec3 srgb_to_linear(vec3 c);
-vec3 legacy_adjust(vec3 c);
float getDepth(vec2 tc);
vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
@@ -116,7 +115,6 @@ void main()
{
discard;
}
- diffuse = legacy_adjust(diffuse);
diffuse = srgb_to_linear(diffuse);
spec.rgb = srgb_to_linear(spec.rgb);