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author | RunitaiLinden <davep@lindenlab.com> | 2023-10-11 14:20:47 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-10-11 14:20:47 -0500 |
commit | 478703e3c82df7b5751d80007264468bf44cb379 (patch) | |
tree | 183285c69a79077ae067af40b3383d85c4aba9a4 /indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl | |
parent | b553899087cb37391269eda15068291b335718ea (diff) |
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index 42ba96148c..210e944e45 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -57,7 +57,6 @@ vec4 getPosition(vec2 pos_screen); vec2 getScreenXY(vec4 clip); vec2 getScreenCoord(vec4 clip); vec3 srgb_to_linear(vec3 c); -vec3 legacy_adjust(vec3 c); float getDepth(vec2 tc); vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, @@ -116,7 +115,6 @@ void main() { discard; } - diffuse = legacy_adjust(diffuse); diffuse = srgb_to_linear(diffuse); spec.rgb = srgb_to_linear(spec.rgb); |