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author | Ptolemy <ptolemy@lindenlab.com> | 2022-07-21 19:28:17 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2022-08-02 09:44:44 -0700 |
commit | 2bdb97613b1c1ac76c6c1eed7038e390d80594bd (patch) | |
tree | adfbe0bd7bcb19cd6060951025487846c4fd7657 /indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl | |
parent | eec96559d41fd74a4fa1137336941a6c20036eba (diff) |
SL-17762: PBR: Add debug flag to turn off regular output and color code point lights and spot lights
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index 8886abb7d1..5d9b4bc877 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -27,6 +27,8 @@ /*[EXTRA_CODE_HERE]*/ +#define DEBUG_PBR_LIGHT_TYPE 0 + #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else @@ -104,6 +106,10 @@ void main() colorSpec += intensity * nl * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh); } +#if DEBUG_PBR_LIGHT_TYPE + colorDiffuse = vec3(0,0,0.5); colorSpec = vec3(0); +#endif + final_color = colorDiffuse + colorSpec; } else |