Age | Commit message (Expand) | Author |
2021-01-29 | SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside outside... | Ptolemy |
2021-01-22 | SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim... | Ptolemy |
2021-01-19 | SL-13629, reconstruct rainbow lookup coord to reduce interior banding | Dave Houlton |
2021-01-13 | SL-13629 Modify texcoord to reverse rainbow color order | Dave Houlton |
2021-01-06 | SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection | Ptolemy |
2020-09-29 | Merge branch 'master' 6.4.10 into DRTVWR-510 | Dave Houlton |
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton |
2020-09-16 | SL-13768 clang-format class2 deferred skyF.glsl (whitespace) | Dave Houlton |
2020-09-16 | SL-13768 de-obfuscate the ALM version of skyF.glsl | Dave Houlton |
2020-09-15 | SL-13768 remove moon glow from ALM deferred path as well | Dave Houlton |
2020-08-28 | SL-13768 clang-format shader files (whitespace) | Dave Houlton |
2020-08-28 | SL-13768 de-obfuscate cloud/sky vertex shaders | Dave Houlton |
2020-08-28 | SL-13768 remove moon glow from sky and clouds | Dave Houlton |
2020-07-21 | SL-13416 eliminate sun/moon specular on shadowed surfaces | Dave Houlton |
2020-07-14 | SL-13163 - Fix (revert) EEP specular contribution calculation for deferred | Dave Houlton |
2020-06-22 | SL-13416 eliminate sun/moon specular on shadowed surfaces | Dave Houlton |
2020-06-16 | SL-13449, fix link errors for class1 soften shaders | Dave Houlton |
2020-06-13 | SL-13084 Combined commit for the EEP specular color fix | Dave Houlton |
2020-06-05 | SL-13084: Add references to other common files | Ptolemy |
2020-06-05 | SL-13084: Move texture coords section to top in class2/windlight/cloudsV to m... | Ptolemy |
2020-06-05 | SL-13084: Fix inverted cloud scroll with ALM is off | Ptolemy |
2020-06-05 | SL-13084: Fix clouds flipped along East/West axis to match texture preview Cl... | Ptolemy |
2020-05-21 | SL-13163 - Fix (revert) EEP specular contribution calculation for deferred | Dave Houlton |
2020-04-14 | SL-13019, fix broken varying linkage on MacOS | Dave Houlton |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden |
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between mater... | Runitai Linden |
2020-03-20 | WIP - Make EEP match production. | Runitai Linden |
2020-03-13 | SL-12850 Adhere to coding standard | Ptolemy |
2020-03-13 | SL-12850 remove debug | Ptolemy |
2020-03-13 | SL-12850 | Ptolemy |
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ... | Runitai Linden |
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy |
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix fo... | Runitai Linden |
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden |
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and def... | Runitai Linden |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2020-03-04 | Changes somehow missing from last commit | Runitai Linden |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy |
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy |
2020-02-04 | SL-12005, back out SRGB changes for projector spotlights | Dave Houlton |
2019-12-03 | SL-11055 Increase fog burn-through for fullbrights (for reals) | Dave Houlton |
2019-11-25 | Roll back commit 41531 | Dave Houlton |
2019-11-19 | SL-11055 Add back pre-EEP fog burnthrough for fullbrights | Dave Houlton |
2019-08-13 | SL-11589 | Graham Linden |
2019-07-24 | SL-11550 | Graham Linden |
2019-07-23 | SL-11621 | Graham Linden |
2019-07-22 | SL-11443 | Graham Linden |
2019-07-12 | SL-11545 | Graham Linden |
2019-07-10 | SL-1491 | Graham Linden |
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden |