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| author | Runitai Linden <davep@lindenlab.com> | 2020-03-06 11:05:55 -0600 | 
|---|---|---|
| committer | Runitai Linden <davep@lindenlab.com> | 2020-03-06 11:05:55 -0600 | 
| commit | 7d0cf70e4f335056e0d81b0b48264e5dda5be668 (patch) | |
| tree | a07bac4e4ea4b095d93dcde6aeff07786f00e1d1 /indra/newview/app_settings/shaders/class2 | |
| parent | ecf8c6f520b02077d5ec575bae83022f59bf73e5 (diff) | |
Fix for under water being much brighter and mismatching between alpha and deferred.  Don't make terrain fullbright under water.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 4 | 
1 files changed, 0 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 58d573c724..9ebacd59c7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -162,11 +162,7 @@ vec3 post_diffuse = color.rgb;   vec3 post_spec = color.rgb; -#ifdef WATER_FOG -        color.rgb += diffuse_srgb.rgb * diffuse_srgb.a * 0.25; -#else          color.rgb = mix(color.rgb, diffuse_linear.rgb, diffuse_linear.a); -#endif          if (envIntensity > 0.0)          { //add environmentmap | 
