diff options
| author | Dave Houlton <euclid@lindenlab.com> | 2020-09-16 17:11:01 -0600 | 
|---|---|---|
| committer | Dave Houlton <euclid@lindenlab.com> | 2020-09-16 17:38:56 -0600 | 
| commit | e8f4017b910ae6276772f540eef80ac0c788cb57 (patch) | |
| tree | 702df1071765973e531c1be445fd882907f18437 /indra/newview/app_settings/shaders/class2 | |
| parent | c0bbac0676e428bba5020e4c3a156edd63045a86 (diff) | |
DRTVWR-4976 Misc shader cleanup.
Removed some potential div-by-0 NaNs and a mangled clamp.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | 4 | 
2 files changed, 4 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 75e074cbf8..1f881eb44b 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -99,12 +99,12 @@ void main()      // fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude      altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0); -    // Set altitude +    // Adj position vector to clamp altitude      if (rel_pos.y > 0.)      {          rel_pos *= (max_y / rel_pos.y);      } -    else +    if (rel_pos.y < 0.)      {          rel_pos *= (-32000. / rel_pos.y);      } diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 6528066a4e..a0a33b8642 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -67,12 +67,12 @@ void main()      // Get relative position      vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0); -    // Set altitude +    // Adj position vector to clamp altitude      if (rel_pos.y > 0.)      {          rel_pos *= (max_y / rel_pos.y);      } -    else +    if (rel_pos.y < 0.)      {          rel_pos *= (-32000. / rel_pos.y);      } | 
