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path: root/indra/newview/app_settings/shaders/class2
AgeCommit message (Collapse)Author
2022-06-29SL-17274: Fix typo in reference to SL-14035Ptolemy
2022-06-24fix DRTVWR-559 mac build coding policy error for missing newline at EOFBrad Kittenbrink
2022-06-21SL-17274: Remove hard-coded magic number checking if G-Buffer flag is setPtolemy
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵Dave Parks
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18Make reflection probe ambiance controllable by a saved settingDave Parks
2022-05-18SL-17416 Box reflection probe influence volumesDave Parks
2022-05-17SL-17416 Quick 'n dirty reflection probe override hack.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵Dave Parks
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2021-01-29SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside ↵Ptolemy
outside of the bound fbo in forward render class2 cloud shader
2021-01-22SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually ↵Ptolemy
dim in EEP
2021-01-19SL-13629, reconstruct rainbow lookup coord to reduce interior bandingDave Houlton
2021-01-13SL-13629 Modify texcoord to reverse rainbow color orderDave Houlton
2021-01-06SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflectionPtolemy
2020-09-29Merge branch 'master' 6.4.10 into DRTVWR-510Dave Houlton
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
Removed some potential div-by-0 NaNs and a mangled clamp.
2020-09-16SL-13768 clang-format class2 deferred skyF.glsl (whitespace)Dave Houlton
2020-09-16SL-13768 de-obfuscate the ALM version of skyF.glslDave Houlton
2020-09-15SL-13768 remove moon glow from ALM deferred path as wellDave Houlton
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-07-21SL-13416 eliminate sun/moon specular on shadowed surfacesDave Houlton
2020-07-14SL-13163 - Fix (revert) EEP specular contribution calculation for deferredDave Houlton
2020-06-22SL-13416 eliminate sun/moon specular on shadowed surfacesDave Houlton
2020-06-16SL-13449, fix link errors for class1 soften shadersDave Houlton
2020-06-13SL-13084 Combined commit for the EEP specular color fixDave Houlton
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13084: Fix inverted cloud scroll with ALM is off SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV SL-13084: Add references to other common files
2020-06-05SL-13084: Add references to other common filesPtolemy
2020-06-05SL-13084: Move texture coords section to top in class2/windlight/cloudsV to ↵Ptolemy
match class1/deffered/cloudsV
2020-06-05SL-13084: Fix inverted cloud scroll with ALM is offPtolemy
2020-06-05SL-13084: Fix clouds flipped along East/West axis to match texture preview ↵Ptolemy
Cloud Image and direction to match Cloud Scroll
2020-05-21SL-13163 - Fix (revert) EEP specular contribution calculation for deferredDave Houlton
2020-04-14SL-13019, fix broken varying linkage on MacOSDave Houlton
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between ↵Runitai Linden
materialF and fullbrightShinyF
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-13SL-12850 Adhere to coding standardPtolemy
2020-03-13SL-12850 remove debugPtolemy
2020-03-13SL-12850Ptolemy
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵Runitai Linden
and off.
2020-03-06SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and offPtolemy
2020-03-06Fix for sunlight having improper gamma curve for angular attenuation. Fix ↵Runitai Linden
for lack of angular attenuation on ambient lighting on triangles facing away from sun.
2020-03-06Fix for sky in wrong color space.Runitai Linden
2020-03-06Fix for under water being much brighter and mismatching between alpha and ↵Runitai Linden
deferred. Don't make terrain fullbright under water.
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵Runitai Linden
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
2020-03-04Changes somehow missing from last commitRunitai Linden
2020-02-25SL-12574: Simplify Direct AmbientPtolemy