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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2019-05-03
SL-11075
Graham Linden
2019-05-03
SL-11087, SL-11086, SL-11092
Graham Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-30
SL-10856
Graham Linden
2019-04-29
SL-10956, SL-10969
Graham Linden
2019-04-26
Lighting WIP
Graham Linden
2019-04-26
SL-11055
Graham Linden
2019-04-25
Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo...
Graham Linden
2019-04-23
SL-10901
Graham Linden
2019-04-23
SL-10901 part 1
Graham Linden
2019-04-23
SL-1491
Graham Linden
2019-04-22
SL-10856
Graham Linden
2019-04-22
Fix mismatch between release and EEP in sunlight and ambient color from setti...
Graham Linden
2019-04-19
Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t...
Graham Linden
2019-04-19
SL-10967
Graham Linden
2019-04-19
Add directory names to sentinels in shaders so shaders with same filename can...
Graham Linden
2019-04-18
SL-10967
Graham Linden
2019-04-15
SL-10959
Graham Linden
2019-04-10
SL-10901
Graham Linden
2019-04-10
Revive the shading model that masks fog.
Geenz
2019-04-10
Fullbright + elimination of all references to calcFragAtmospherics.
Geenz
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-04-09
First stab at moving atmospheric var calcs to its own utility shader.
Geenz
2019-04-08
SL-5186
Graham Linden
2019-04-08
Make ambient clamping consistent between class1/2 deferred lighting and forwa...
Graham Linden
2019-04-05
SL-10896
Graham Linden
2019-04-05
SL-10821
Graham Linden
2019-04-05
SL-10854 part 2
Graham Linden
2019-04-04
SL-10854
Graham Linden
2019-04-03
Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333)
Rider Linden
2019-04-03
Bring back specular bloom.
Geenz
2019-04-03
Make sure that the SL BRDF is being applied to objects lit by the sun and moon.
Geenz
2019-04-03
SL-10856
Graham Linden
2019-04-02
Merged in Geenz/viewer-eep-shader-fixes (pull request #322)
Rider Linden
2019-04-02
Make sure emissive is actually handled with atmospherics consistently.
Geenz
2019-04-01
Scale the specular contribution to account for brighter highlights.
Geenz
2019-04-01
Make sure that atmospheric calcs aren't done twice.
Geenz
2019-04-01
Whoops, forgot a shader!
Geenz
2019-03-30
Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...
Geenz
2019-03-29
SL-10844, SL-10584
Graham Linden
2019-03-28
SL-10829, SL-10830
Graham Linden
2019-03-27
Fix projector falloff and attenuation handling.
Graham Linden
2019-03-26
More consistent lighting across ALM/non-ALM/deferred/forward rendering.
Graham Linden
2019-03-25
Add clamp to keep speccolor non-negative.
Graham Linden
2019-03-22
Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too.
Graham Linden
2019-03-21
SL-10751
Graham Linden
2019-03-19
SL-10764
Graham Linden
2019-03-19
SL-10764
Graham Linden
2019-03-15
SL-10743, SL-10744
Graham Linden
2019-03-13
SL-10741
Graham Linden
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