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authorGraham Linden <graham@lindenlab.com>2019-03-13 13:56:04 -0700
committerGraham Linden <graham@lindenlab.com>2019-03-13 13:56:04 -0700
commitc10754ea6d47f88f3499f86543a7d6c7d439fda6 (patch)
tree4febc0cd448df9afd9b6c7c0c3fd141b71ba98f3 /indra/newview/app_settings/shaders/class2
parent898c9f44218353b3bf71b78ffce02662b4927625 (diff)
SL-10741
Remove shadow influence on ambient term causing inverted lighting in extreme setups.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 484c0cae3e..27532ce458 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -123,7 +123,7 @@ void main()
float ambient = abs(da);
ambient *= 0.5;
ambient *= ambient;
- ambient = 1.0 - ambient * smoothstep(0.0, 0.3, scol);
+ ambient = 1.0 - ambient;
vec3 sun_contrib = min(da,scol) * sunlit;