diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-04-03 15:20:52 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-04-03 15:20:52 -0700 | 
| commit | a5d4edaccc292daa7c06267c55914762ec0f6ab8 (patch) | |
| tree | e4f3f17a4e055081944521ac74cf8bf635a18485 /indra/newview/app_settings/shaders/class2 | |
| parent | 82fbf642617444e0233e73d3bd5909c7c5285445 (diff) | |
SL-10856
Make terrain *not* blend all the way to diffuse color for no reason.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 | 
1 files changed, 0 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 28248aaf6d..c34bac79dd 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -168,8 +168,6 @@ void main()              col = fogged.rgb;              bloom = fogged.a;          #endif - -//col.rgb = a;      }      frag_color.rgb = col.rgb;      frag_color.a = bloom; | 
