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authorGraham Linden <graham@lindenlab.com>2019-04-25 10:59:00 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-25 10:59:00 -0700
commit4ed05fc84fce0fbee76c583e91feed5aff2dbbfc (patch)
tree31bfec7a2b09919d9df3a050d2f2ed369d31f0ad /indra/newview/app_settings/shaders/class2
parentca16874379bf76dd844d57b2ee59da531d642a8e (diff)
Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness about it).
Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index dd70790fc3..2d5d1c1b50 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -120,7 +120,7 @@ void main()
vec3 atten;
calcAtmosphericVars(pos.xyz, ambocc, sunlit, amblit, additive, atten);
- sunlit *= 0.5;
+
float ambient = da;
ambient *= 0.5;
ambient *= ambient;