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path: root/indra/newview/app_settings/shaders/class2/windlight
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2021-01-29SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside ↵Ptolemy
outside of the bound fbo in forward render class2 cloud shader
2021-01-22SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually ↵Ptolemy
dim in EEP
2020-09-29Merge branch 'master' 6.4.10 into DRTVWR-510Dave Houlton
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
Removed some potential div-by-0 NaNs and a mangled clamp.
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-06-16SL-13449, fix link errors for class1 soften shadersDave Houlton
2020-06-13SL-13084 Combined commit for the EEP specular color fixDave Houlton
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13084: Fix inverted cloud scroll with ALM is off SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV SL-13084: Add references to other common files
2020-06-05SL-13084: Add references to other common filesPtolemy
2020-06-05SL-13084: Move texture coords section to top in class2/windlight/cloudsV to ↵Ptolemy
match class1/deffered/cloudsV
2020-06-05SL-13084: Fix inverted cloud scroll with ALM is offPtolemy
2020-06-05SL-13084: Fix clouds flipped along East/West axis to match texture preview ↵Ptolemy
Cloud Image and direction to match Cloud Scroll
2020-04-14SL-13019, fix broken varying linkage on MacOSDave Houlton
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between ↵Runitai Linden
materialF and fullbrightShinyF
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵Runitai Linden
and off.
2019-12-03SL-11055 Increase fog burn-through for fullbrights (for reals)Dave Houlton
2019-11-25Roll back commit 41531Dave Houlton
2019-11-19SL-11055 Add back pre-EEP fog burnthrough for fullbrightsDave Houlton
2019-08-13SL-11589Graham Linden
Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude.
2019-07-24SL-11550Graham Linden
2019-07-23SL-11621Graham Linden
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting.
2019-07-22SL-11443Graham Linden
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders.
2019-07-12SL-11545Graham Linden
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does.
2019-07-10SL-1491Graham Linden
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow.
2019-07-03SL-11545, SL-11543, SL-10625Graham Linden
Fix emissives without normal maps clobbering the alpha output in materialF. Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid). Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom.
2019-06-20SL-9989Graham Linden
Remove use of distance multiplier from sky shaders (but leave in the atmospherics helpers).
2019-06-20SL-11373Graham Linden
Fix class2/windlight clouds.
2019-06-19Sky fixes.Graham Linden
Make class1 sky use pre-projection pos to get proper distances for attenuation. Make all sky shaders use the dist_mul again. Revert to using old sky tessellation logic (may regress bugs addressed by new tess code).
2019-06-18SL-11041Graham Linden
Revert fix for SL_11406 causing regression of SL-11041
2019-06-18Fix sky atmospherics in class1 to match class2 and Mid.Graham Linden
2019-06-12SL-11406Graham Linden
Adjust atmospheric lighting in frag shader.
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release.
2019-06-10SL-10969, SL-11051Graham Linden
Make fullbright alpha mask with mask cutoff == 0 not generate shadows. Adjust handling of ambient across forward and deferred again.
2019-06-05SL-9989Graham Linden
Clamp fog distance multiplier to >= 0.05 and adjust min range on control as well. Make sky shaders use dist mul consistently.
2019-06-03SL-10966Graham Linden
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
2019-05-22SL-11260Graham Linden
Make terrain underwater shader not try to light said terrain. Fix colorspace of reflected color in non-ALM shading. Tweak transparency of water further.
2019-05-21SL-11238Graham Linden
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM.
2019-05-17SL-11220Graham Linden
Fix transport when no_atmo == 1 (HUD rendering) was in play.
2019-05-13SL-11149Graham Linden
More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes.
2019-05-09SL-11149Graham Linden
Fix fullbright colorspace handling and atmo transport.
2019-05-07SL-11086Graham Linden
Re-fix sun/moon glow factor and make it depend on moon brightness. Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
2019-05-07SL-11055, SL-10966, SL-11087Graham Linden
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
2019-05-03SL-11070Graham Linden
Gave clouds the Bob Ross treatment.
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
2019-04-26Lighting WIPGraham Linden
Consistency across class2/3/ALM lighting.
2019-04-26SL-11055Graham Linden
Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings. Zero out all cached hardware light colors causing uninit fun with class3 lighting.
2019-04-23SL-1491Graham Linden
Modify handling of additive to make extreme range of glow focus/size safe from lens flare artifacts.