diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-06-05 08:58:28 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-06-05 08:58:28 -0700 | 
| commit | 48401b224d778b21e4d8ae08365718591907d14b (patch) | |
| tree | 0955de007d377e7c88d2d6db6d0e5859e0e18370 /indra/newview/app_settings/shaders/class2/windlight | |
| parent | 42ddf24b8e206029f3fc9a4b3c1bd7138c1a849b (diff) | |
SL-9989
Clamp fog distance multiplier to >= 0.05 and adjust min range on control as well.
Make sky shaders use dist mul consistently.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 5 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | 4 | 
2 files changed, 5 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 97eeb302d9..372c782d74 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -106,7 +106,7 @@ void main()      vec4 light_atten;      float dens_mul = density_multiplier; -    float dist_mul = distance_multiplier; +    float dist_mul = max(0.05, distance_multiplier);      // Sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes @@ -128,7 +128,8 @@ void main()      // Transparency (-> temp1)      // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati      // compiler gets confused. -    temp1 = exp(-temp1 * temp2.z * dist_mul); +    //temp1 = exp(-temp1 * temp2.z * dist_mul); +    temp1 = exp(-temp1 * dist_mul);      // Compute haze glow      temp2.x = dot(Pn, lightnorm.xyz); diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 74326f252e..eb5ab0f012 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -89,6 +89,7 @@ void main()  	vec4 light_atten;      float dens_mul = density_multiplier; +    float dist_mul = max(0.05, distance_multiplier);  	// Sunlight attenuation effect (hue and brightness) due to atmosphere  	// this is used later for sunlight modulation at various altitudes @@ -110,8 +111,7 @@ void main()  	// Transparency (-> temp1)  	// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati  	// compiler gets confused. -	temp1 = exp(-temp1 * temp2.z * distance_multiplier); - +	temp1 = exp(-temp1 * dist_mul);  	// Compute haze glow  	temp2.x = dot(Pn, lightnorm.xyz); | 
