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-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index 74326f252e..eb5ab0f012 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -89,6 +89,7 @@ void main()
vec4 light_atten;
float dens_mul = density_multiplier;
+ float dist_mul = max(0.05, distance_multiplier);
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
@@ -110,8 +111,7 @@ void main()
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * distance_multiplier);
-
+ temp1 = exp(-temp1 * dist_mul);
// Compute haze glow
temp2.x = dot(Pn, lightnorm.xyz);