Age | Commit message (Expand) | Author |
---|---|---|
2013-03-26 | NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo... | Dave Parks |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2011-11-01 | SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ... | Dave Parks |
2011-10-28 | SH-2633 Fix for avatar hair turning white when editing appearance | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink |