diff options
author | Dave Parks <davep@lindenlab.com> | 2013-03-26 16:23:49 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2013-03-26 16:23:49 -0500 |
commit | c107afcb1ed02266d6f63910338c6095fcad9e23 (patch) | |
tree | c602bddf2c9a2b3cb1b332c2d226ddfdc058c386 /indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl | |
parent | ae9604acd5561bfdd439a939cc0c89b00656d451 (diff) |
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remove banding and not break all shiny objects.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 61f3088648..99dbee15ee 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -33,20 +33,18 @@ vec3 sunlit_color; vec3 amblit_color; vec3 position_eye; -uniform float global_gamma; - vec3 getSunlitColor() { - return pow(sunlit_color, vec3(global_gamma)) * global_gamma; + return sunlit_color; } vec3 getAmblitColor() { - return pow(amblit_color, vec3(global_gamma)) * global_gamma; + return amblit_color; } vec3 getAdditiveColor() { - return pow(additive_color, vec3(global_gamma)) * global_gamma; + return additive_color; } vec3 getAtmosAttenuation() { |