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authorDave Parks <davep@lindenlab.com>2011-09-28 00:41:10 -0500
committerDave Parks <davep@lindenlab.com>2011-09-28 00:41:10 -0500
commit348a70181211b8fe37c569f8b3fb8324cc8c59ea (patch)
tree4b3e5ad42d549879c319bcf7e3fdfc0b60076dc9 /indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
parent554b14dedac5a51927bad57b475d8f5a571c1add (diff)
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl36
1 files changed, 19 insertions, 17 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
index 514f009add..01605e5b25 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
@@ -24,49 +24,50 @@
*/
-
-VARYING vec3 vary_PositionEye;
-
-VARYING vec3 vary_SunlitColor;
-VARYING vec3 vary_AmblitColor;
VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
+VARYING float vary_AtmosAttenuation;
+
+vec3 atmos_attenuation;
+vec3 sunlit_color;
+vec3 amblit_color;
+vec3 position_eye;
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
vec3 getSunlitColor()
{
- return vary_SunlitColor;
+ return sunlit_color;
}
vec3 getAmblitColor()
{
- return vary_AmblitColor;
+ return amblit_color;
}
+
vec3 getAdditiveColor()
{
return vary_AdditiveColor;
}
vec3 getAtmosAttenuation()
{
- return vary_AtmosAttenuation;
+ return atmos_attenuation;
}
+vec3 getPositionEye()
+{
+ return position_eye;
+}
void setPositionEye(vec3 v)
{
- vary_PositionEye = v;
+ position_eye = v;
}
void setSunlitColor(vec3 v)
{
- vary_SunlitColor = v;
+ sunlit_color = v;
}
void setAmblitColor(vec3 v)
{
- vary_AmblitColor = v;
+ amblit_color = v;
}
void setAdditiveColor(vec3 v)
@@ -76,5 +77,6 @@ void setAdditiveColor(vec3 v)
void setAtmosAttenuation(vec3 v)
{
- vary_AtmosAttenuation = v;
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v.r;
}