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path: root/indra/newview/app_settings/shaders/class2/deferred
AgeCommit message (Expand)Author
2013-05-07Fix for bad light map generation/sampling.Dave Parks
2013-05-06MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...Dave Parks
2013-05-01Fix for sky being too bright with advanced lighting enabledDave Parks
2013-05-01Fix up specular highlights and gamma correction for projectors.Dave Parks
2013-04-30MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque dis...Dave Parks
2013-04-29NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define'sDave Parks
2013-04-29Merged with https://bitbucket.org/lindenlab/viewer-development-materialsGeenz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's in...Geenz
2013-04-25NORSPEC-106 Fix for emissive mask overriding environment mask.Dave Parks
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...Graham Madarasz
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...Dave Parks
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ap...Geenz
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Mitigation for light attenuation looking different with gamma correction. As...Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...Graham Madarasz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16NORSPEC-59 fix? for mac crasherGraham Madarasz
2013-04-16Merge viewer-dev-materialsGraham Madarasz (Graham Linden)
2013-04-16See if we can run with no ifdefs in alpha shaders on all platformsGraham Madarasz
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-15NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so dis...Dave Parks
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a bi...Geenz
2013-04-12Fix issue with alphaNonIndexedNoColorF shader and static init fail on default...g
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11NORSPEC-98 fix? for mac shader compiler crasherGraham Madarasz (Graham Linden)
2013-04-11First pass on alpha blended materialsGeenz
2013-04-09More per-pixel lighting fanciness.Geenz
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...Dave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-01-30Specular map support. This is the vast majority of the material parameters i...Geenz
2013-01-11Linearize spotlight textures.Geenz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz