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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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class2
Age
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Author
2013-05-07
Fix for bad light map generation/sampling.
Dave Parks
2013-05-06
MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...
Dave Parks
2013-05-01
Fix for sky being too bright with advanced lighting enabled
Dave Parks
2013-05-01
Fix up specular highlights and gamma correction for projectors.
Dave Parks
2013-04-30
MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque dis...
Dave Parks
2013-04-29
NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define's
Dave Parks
2013-04-29
Merged with https://bitbucket.org/lindenlab/viewer-development-materials
Geenz
2013-04-29
Fix any missing color space conversions where appropriate, tweak the sun's in...
Geenz
2013-04-25
NORSPEC-106 Fix for emissive mask overriding environment mask.
Dave Parks
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-19
NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...
Dave Parks
2013-04-19
Cleanup specular highlights from spot lights
Dave Parks
2013-04-18
Fix for alpha blended objects becoming too bright when gamma correction is ap...
Geenz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
Mitigation for light attenuation looking different with gamma correction. As...
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
2013-04-18
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...
Geenz
2013-04-18
NORSPEC-90 Remove unused state from alphaF/alphaV
Dave Parks
2013-04-18
NORSPEC-90 Cleanup of alpha pool hook ups for materials.
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/Geenz/viewer-development-materials
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-18
NORSPEC-135 Fix for environment map not showing up if glossiness is zero.
Dave Parks
2013-04-17
Merge + propagated class 2 alphaF changes to class 1 alphaF.
Geenz
2013-04-17
First pass of gamma correction reimplementation.
Geenz
2013-04-17
NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...
Graham Madarasz
2013-04-17
NORSPEC-90 Alpha pool hookups for materials.
Dave Parks
2013-04-16
NORSPEC-59 fix? for mac crasher
Graham Madarasz
2013-04-16
Merge viewer-dev-materials
Graham Madarasz (Graham Linden)
2013-04-16
See if we can run with no ifdefs in alpha shaders on all platforms
Graham Madarasz
2013-04-16
merge changes for alpha fixes from geenz
Oz Linden
2013-04-16
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-15
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-15
NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so dis...
Dave Parks
2013-04-15
Hooked up normal and specular texture coordinates.
Geenz
2013-04-15
Normal mapped alpha support. Specular and environment map support needs a bi...
Geenz
2013-04-12
Fix issue with alphaNonIndexedNoColorF shader and static init fail on default...
g
2013-04-11
NORSPEC-98 redux...hopefully fix mac AND linux at the same time
Graham Madarasz (Graham Linden)
2013-04-11
NORSPEC-98 fix? for mac shader compiler crasher
Graham Madarasz (Graham Linden)
2013-04-11
First pass on alpha blended materials
Geenz
2013-04-09
More per-pixel lighting fanciness.
Geenz
2013-04-09
Start using R16F again, and divide the bloom contrib by 6.
Geenz
2013-04-09
Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...
Geenz
2013-04-02
NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...
Dave Parks
2013-03-27
NORSPEC-61 Hook up material parameters to shaders.
Dave Parks
2013-03-26
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...
Dave Parks
2013-01-30
Specular map support. This is the vast majority of the material parameters i...
Geenz
2013-01-11
Linearize spotlight textures.
Geenz
2013-01-11
Initial (largely complete) gamma correct rendering implementation.
Geenz
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