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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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softenLightF.glsl
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Commit message (
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Author
2021-01-06
SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection
Ptolemy
2020-06-22
SL-13416 eliminate sun/moon specular on shadowed surfaces
Dave Houlton
2020-05-21
SL-13163 - Fix (revert) EEP specular contribution calculation for deferred
Dave Houlton
2020-03-25
Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl
Runitai Linden
2020-03-20
WIP - Make EEP match production.
Runitai Linden
2020-03-13
SL-12850 Adhere to coding standard
Ptolemy
2020-03-13
SL-12850 remove debug
Ptolemy
2020-03-13
SL-12850
Ptolemy
2020-03-06
SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off
Ptolemy
2020-03-06
Fix for sunlight having improper gamma curve for angular attenuation. Fix fo...
Runitai Linden
2020-03-06
Fix for sky in wrong color space.
Runitai Linden
2020-03-06
Fix for under water being much brighter and mismatching between alpha and def...
Runitai Linden
2020-03-05
WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...
Runitai Linden
2020-03-04
Changes somehow missing from last commit
Runitai Linden
2020-02-25
SL-12574: Simplify Direct Ambient
Ptolemy
2020-02-07
DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight
Ptolemy
2019-07-10
SL-1491
Graham Linden
2019-06-28
SL-9928
Graham Linden
2019-06-28
SL-9928
Graham Linden
2019-06-27
SL-11512
Graham Linden
2019-06-25
SL-1491
Graham Linden
2019-06-18
SL-11041
Graham Linden
2019-06-11
SL-11370, SL-11372, SL-11337
Graham Linden
2019-06-10
SL-10969, SL-11051
Graham Linden
2019-06-06
SL-10969
Graham Linden
2019-06-03
SL-11238, SL-11337
Graham Linden
2019-05-31
SL-11337
Graham Linden
2019-05-29
SL-10969
Graham Linden
2019-05-23
Add render debug controls for forcing disable of ambient, sun, and local ligh...
Graham Linden
2019-05-21
SL-11238
Graham Linden
2019-05-16
SL-11085
Graham Linden
2019-05-14
SL-11085
Graham Linden
2019-05-13
SL-10856
Graham Linden
2019-05-13
SL-10996
Graham Linden
2019-05-07
Fix diffuse boost which we don't want underwater, but do want in other cases.
Graham Linden
2019-05-06
SL-11102, SL-11103
Graham Linden
2019-05-03
SL-11085
Graham Linden
2019-05-03
SL-11090
Graham Linden
2019-05-03
SL-11075
Graham Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-30
SL-10856
Graham Linden
2019-04-26
Lighting WIP
Graham Linden
2019-04-25
Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo...
Graham Linden
2019-04-23
SL-10901
Graham Linden
2019-04-23
SL-10901 part 1
Graham Linden
2019-04-19
SL-10967
Graham Linden
2019-04-15
SL-10959
Graham Linden
2019-04-10
SL-10901
Graham Linden
2019-04-10
Revive the shading model that masks fog.
Geenz
2019-04-10
Fullbright + elimination of all references to calcFragAtmospherics.
Geenz
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