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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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softenLightF.glsl
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Author
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-04-09
First stab at moving atmospheric var calcs to its own utility shader.
Geenz
2019-04-08
Make ambient clamping consistent between class1/2 deferred lighting and forwa...
Graham Linden
2019-04-05
SL-10896
Graham Linden
2019-04-05
SL-10821
Graham Linden
2019-04-05
SL-10854 part 2
Graham Linden
2019-04-04
SL-10854
Graham Linden
2019-04-03
Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333)
Rider Linden
2019-04-03
Bring back specular bloom.
Geenz
2019-04-03
Make sure that the SL BRDF is being applied to objects lit by the sun and moon.
Geenz
2019-04-03
SL-10856
Graham Linden
2019-04-02
Make sure emissive is actually handled with atmospherics consistently.
Geenz
2019-04-01
Scale the specular contribution to account for brighter highlights.
Geenz
2019-04-01
Make sure that atmospheric calcs aren't done twice.
Geenz
2019-03-13
SL-10741
Graham Linden
2019-03-07
Fix tabs.
Graham Linden
2019-03-03
SL-10664, SL-10666
Graham Linden
2019-02-26
SL-10566 part the first
Graham Linden
2019-02-26
SL-5186, SL-10612
Graham Linden
2019-02-22
SL-10415, SL-10612, SL-10569
Graham Linden
2019-02-08
SL-10415
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-24
SL-10276
Graham Linden
2019-01-03
Fix per-frag fullbright soft clip convenience funcs to include additive and a...
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-12-03
SL-10055
Graham Linden
2018-11-15
SL-10066 and SL-10067
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-06
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-10-19
SL-9928
Graham Linden
2018-09-14
SL-1491
Graham Linden
2018-08-09
MAINT-8951
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
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